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Senior​/Lead Gameplay Animator FPS

Job in Winnipeg, Manitoba, Canada
Listing for: NetEase, Inc.
Full Time position Listed on 2026-10-30
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 90000 - 120000 CAD Yearly CAD 90000.00 120000.00 YEAR

Job Description & How to Apply Below

Senior/Lead Gameplay Animator - 3C & FPS
Canada-Remote;
France-Remote;
Guangzhou Office;
Hangzhou Office;
Shanghai Office;
Spain-Remote;
United Kingdom ;
United States-Remote

About the Role
We are looking for a Senior or Lead Gameplay Animator with strong AAA FPS experience to help shape responsive, compelling character movement and moment-to-moment gameplay.
With a focus on  Character, Controls, and Camera (3C) , you will combine animation craft with practical implementation skills to develop features from early prototypes through final in-game polish. Working closely with gameplay designers, programmers, and technical animators, you will help ensure that character animation, player input, and camera behavior work together to deliver a cohesive player experience.
This is a hands-on role with meaningful ownership of gameplay animation features and opportunities to influence the systems and workflows behind them.

What You’ll Do

Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.

Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.

Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.

Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.

Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.

Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.

Evaluate your work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.

Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.

For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.

What You’ll Bring

Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.

A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.

Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.

Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.

An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.

Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.

The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.

Strong ownership, clear communication, and a consistent record of delivering work within production constraints.

What Will Set You Apart

Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.

Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.

Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.

A technical animation background that…

Position Requirements

10+ Years work experience
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