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Generalist Programmer

Job in Aberdeen, Aberdeen City Area, AB10, Scotland, UK
Listing for: Skillsearch
Full Time position
Listed on 2026-02-16
Job specializations:
  • Software Development
    Game Development / Testing, C++ Developer
Job Description & How to Apply Below

Are you an experienced Unreal Engine programmer looking for a long-term contract on a PC game project where you can have real impact across gameplay systems?

This opportunity suits a mid–senior level generalist engineer who enjoys working hands‑on with C++ and Blueprints to build responsive combat and immersive gameplay.

About the role

You will join a distributed development team working on a PC-based action horror title in the hack ’n’ slash genre. This is a fully remote freelance/contract position with a long engagement, offering the chance to contribute across multiple gameplay systems while collaborating closely with designers and artists.

The role is generalist in nature, with a strong focus on gameplay programming. While experience on combat-heavy games is beneficial, the emphasis is on solid Unreal Engine fundamentals and the ability to deliver robust, well‑optimised gameplay features.

What you’ll be doing :
  • Developing and maintaining gameplay systems using Unreal Engine with C++ and Blueprints
  • Implementing and iterating on combat mechanics, player abilities, and enemy behaviours
  • Collaborating closely with designers to prototype, refine, and balance gameplay features
  • Debugging, profiling, and optimising gameplay systems to ensure stable PC performance
  • Contributing across multiple gameplay areas as a generalist programmer as project needs evolve
  • Supporting the delivery of polished, immersive moment-to-moment gameplay
What we’re looking for:
  • Professional experience developing games using Unreal Engine
  • Strong working knowledge of C++ and Unreal Engine Blueprints
  • Proven experience implementing gameplay and systems‑level features
  • Solid understanding of debugging, performance profiling, and optimisation on PC
  • Ability to work effectively in a fully remote, distributed team environment
  • Strong written and spoken English communication skills
Nice to have:
  • Experience working on combat‑driven, action, or hack ’n’ slash games
  • Background in horror or atmospheric game projects
  • Hands‑on experience with PC performance optimisation
Contract details:
  • Freelance / contract engagement
  • Approximate duration of 15 months
  • Start date in early February
  • Fully remote, open to candidates worldwide
  • Fixed budget range, requiring comfort working within defined rates

If you’re a mid–senior Unreal Engine programmer who enjoys building gameplay systems, collaborating cross-discipline, and contributing to a long-term PC project, we’d love to hear from you.

Apply now, email Ryan Templeman -

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