Assistant Professor in Video Game Design
Overview
The Assistant Professor in Video Game Design is responsible for delivering high-quality teaching in areas such as game development, interactive media, game programming, and digital storytelling, using a balance of theoretical and hands-on, project-based approaches. The role includes designing and updating course materials, assessing student performance, supervising capstone and portfolio projects, and ensuring the achievement of program learning outcomes. The Assistant Professor is expected to contribute to curriculum development and continuous program improvement to align with current industry standards, emerging technologies, and creative practices.
In addition to teaching, the role involves engaging in research and scholarly activities, publishing in relevant fields, and participating in interdisciplinary collaborations. The position also supports academic advising, departmental service, and collaboration with industry partners to enhance student employability and ensure the program remains relevant and competitive.
- Deliver high-quality teaching in game development, interactive media, game programming, and digital storytelling using a balance of theoretical and hands-on, project-based approaches.
- Design and update course materials, assess student performance, supervise capstone and portfolio projects, and ensure achievement of program learning outcomes.
- Contribute to curriculum development and continuous program improvement to align with current industry standards, emerging technologies, and creative practices.
- Engage in research and scholarly activities, publish in relevant fields, and participate in interdisciplinary collaborations.
- Support academic advising, departmental service, and collaboration with industry partners to enhance student employability and ensure the program remains relevant and competitive.
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