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Job Description & How to Apply Below
We are seeking a hands‑on, production‑proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging‑focused role, centered on building high‑quality, animator‑friendly rigs in Autodesk Maya for real‑time 3D and AR/VR experiences.
Responsibilities- Design, build, and deliver production‑ready character and creature rigs in Autodesk Maya
- Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
- Create clean, stable, and animator‑friendly control rigs focused on performance and usability
- Collaborate closely with animators to support expressive and efficient animation workflows
- Ensure rigs meet real‑time engine constraints (Unity / Unreal) in collaboration with technical teams
- Debug, iterate, and improve rigs based on animation and runtime feedback
- Maintain and improve existing rigs without compromising quality or consistency
- A Tech Artist or tools‑focused role
- A lead‑only or supervisory position with limited hands‑on rigging
- An animation‑first position
- A Blender‑or 3ds Max‑centric rigging role
- Expert‑level rigging experience in Autodesk Maya (non‑negotiable)
- 5+ years of professional experience as a character or creature rigger
- Proven experience shipping real‑time 3D projects (AAA games, AR/VR, or high‑end interactive experiences)
- Strong understanding of anatomy, deformation, skinning, and corrective techniques
- Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs
- Experience working with Unity or Unreal pipelines from a rigging perspective
- Ability to work independently, take ownership, and deliver production‑ready work
- Strong communication skills and ability to clearly explain rigging decisions
- Cloth, hair, or secondary motion setups in Maya or real‑time environments
- Motion capture familiarity and basic mocap cleanup workflows
- Understanding of character modeling and texturing pipelines
- Applicants must provide a portfolio that clearly demonstrates:
- Multiple fully built character or creature rigs
- Clear evidence of personal, hands‑on contribution
- Deformation quality, control design, and animator usability
Candidates should be comfortable walking through their rigs and explaining how and why they were built.
Position Requirements
10+ Years
work experience
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