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Senior Character Rigger

Job in Abu Dhabi, UAE/Dubai
Listing for: Analog
Full Time position
Listed on 2026-11-06
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 240000 - 360000 AED Yearly AED 240000.00 360000.00 YEAR
Job Description & How to Apply Below

We are seeking a hands‑on, production‑proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging‑focused role, centered on building high‑quality, animator‑friendly rigs in Autodesk Maya for real‑time 3D and AR/VR experiences.

Responsibilities
  • Design, build, and deliver production‑ready character and creature rigs in Autodesk Maya
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
  • Create clean, stable, and animator‑friendly control rigs focused on performance and usability
  • Collaborate closely with animators to support expressive and efficient animation workflows
  • Ensure rigs meet real‑time engine constraints (Unity / Unreal) in collaboration with technical teams
  • Debug, iterate, and improve rigs based on animation and runtime feedback
  • Maintain and improve existing rigs without compromising quality or consistency
This Role Is Not
  • A Tech Artist or tools‑focused role
  • A lead‑only or supervisory position with limited hands‑on rigging
  • An animation‑first position
  • A Blender‑or 3ds Max‑centric rigging role
Qualifications
  • Expert‑level rigging experience in Autodesk Maya (non‑negotiable)
  • 5+ years of professional experience as a character or creature rigger
  • Proven experience shipping real‑time 3D projects (AAA games, AR/VR, or high‑end interactive experiences)
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques
  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs
  • Experience working with Unity or Unreal pipelines from a rigging perspective
  • Ability to work independently, take ownership, and deliver production‑ready work
  • Strong communication skills and ability to clearly explain rigging decisions
Nice to Have
  • Cloth, hair, or secondary motion setups in Maya or real‑time environments
  • Motion capture familiarity and basic mocap cleanup workflows
  • Understanding of character modeling and texturing pipelines
Portfolio Requirement
  • Applicants must provide a portfolio that clearly demonstrates:
  • Multiple fully built character or creature rigs
  • Clear evidence of personal, hands‑on contribution
  • Deformation quality, control design, and animator usability

Candidates should be comfortable walking through their rigs and explaining how and why they were built.

Position Requirements
10+ Years work experience
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