Machine Learning Engineer – Modeling
Listed on 2026-10-01
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Software Development
Machine Learning/ ML Engineer, AI Engineer (Applied/Software)
About The Institute Of Foundation Models
The Institute of Foundation Models (IFM) at MBZUAI is a research lab dedicated to meaningful foundation model research — building models from scratch, understanding them deeply, and publishing work that shapes the field. You’ll work alongside world-class researchers and engineers on problems that directly define the models we ship.
The RoleJoin the PAN world model project — our effort to build world models: foundation models that simulate, predict, and interact with the physical world. As a Machine Learning Engineer, you’ll own the engineering backbone of PAN: large-scale video and simulation data pipelines, distributed training for diffusion transformers, game‑engine simulation environments, and world-model integration into robotics — turning research ideas into reliable, scalable systems.
What You’ll Do- Build and maintain large-scale video and simulation data pipelines — collection, cleaning, annotation, and filtering — to support world model training
- Develop and optimize distributed training systems for large-scale diffusion transformers and world models
- Build interactive simulation environments (e.g., Unreal Engine, Blueprint-based gyms, game integrations) for training and evaluating world models
- Integrate world action models / video action models into robotics systems
- Optimize inference and serving for real-time interaction, and turn research prototypes into reliable, reproducible systems
- BSc or above in Machine Learning, Computer Science, Robotics, or a related field, or equivalent industry experience
- Hands‑on experience with state‑of‑the‑art video generative models and world models (e.g., Cosmos‑3, LTX 2.3, Self‑Forcing, Lingbot‑World, or comparable systems)
- Deep expertise in at least one of the following areas:
- Full-stack data pipelines — large-scale video data pipelines and/or simulation data collection; annotation and filtering workflows for video / world model training
- Model training & infrastructure — training large‑scale diffusion transformers on large GPU clusters
- Rendering engines & simulation — Unreal Engine and Blueprint‑based gym environments, game‑engine integration, building interactive simulated environments
- World action models & robotics — world action models / video action models, action‑conditioned video generation, world‑model applications in robotics
- Strong engineering expertise in deep learning frameworks such as PyTorch, with the ability to debug failures across the training/inference stack (memory issues, deadlocks, I/O bottlenecks)
- Highly proficient with modern AI coding agents and web‑based coding tools (e.g., Claude Code, Codex, Cursor), and skilled at leveraging them to dramatically accelerate engineering workflows
- Experience accelerating diffusion model inference (distillation, few‑step generation, real‑time interactive generation)
- Practical experience with web scraping and crawling frameworks (e.g., scrapy, playwright, selenium) for web‑scale data curation
- Experience with Unreal Engine C++/Blueprint development or other game‑engine programming
- Experience deploying world models in robotics or embodied‑AI settings
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