Adjunct Lecturer - Game Design and Development
Listed on 2026-10-24
-
Education / Teaching
College Lecturer, University Professor, Online Teaching, IT/Computer Science Instructor
Location: City of Albany
Adjunct Lecturer - Game Design and Development (Continuous Posting)
Department:
College of Emergency Preparedness, Homeland Security & Cybersecurity - 02700
Locations:
Albany, NY
Posted:
Apr 28, 2026
Closes:
Open Until Filled
Type:
Part-time
Position ID: 199947
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About University at Albany:Established in 1844 and designated a University Center of the State University of New York in 1962, the University at Albany's broad mission of excellence in undergraduate and graduate education, research and public service engages a diverse student body of approximately 17,000 students in nine schools and colleges across three campuses.
Located in Albany, New York, New York State's capital, the University is convenient to Boston, New York City and the Adirondacks.
The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is the first of its kind in the nation; uniting people, technology and knowledge to address the challenges of the 21st century. The Emerging Technology and Entrepreneurship Complex (ETEC) is the $180M research, instructional and entrepreneurial complex in which CEHC resides, providing our faculty state of the art laboratory and teaching spaces.
CEHC seeks adjunct lecturers for our new and growing Game Design & Development (GDD) program. The candidate will teach game design and development courses which may include but are not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
The position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. Ideal candidates will bring a strong foundation in game design through their teaching or training program.
Primary Responsibilities:
- Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
Functional and Supervisory Relationships:
- Reports to Department Chair
- Supervises the following positions: none
Job Requirements:
- Knowledge of game design and development principles in one or more areas such as game programming, game art, game technology, UI/UX for games, game studies, or the business of games.
- Ability to design and deliver effective undergraduate and/or graduate instruction in game design and development across in-person, online, and hybrid modalities.
- Ability to integrate current professional practices, tools, or industry experience in game-related fields into academic coursework.
- Ability to communicate effectively and foster an inclusive learning environment that supports student success within a diverse academic community.
- Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
- Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role.
Minimum Qualifications:
- A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
- Three or more years of academic teaching or professional training experience.
- An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
- Demonstrated readiness to teach undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).
Preferred Qualifications:
- A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
- Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
- Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
- One or more years working in the game design and development industry.
- Typical office environment
- In-person and on-line courses
- Collaborative and interdisciplinary academic environment
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