UX Designer - Map Visualisation UX; Product Engineering
Listed on 2026-09-18
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Software Development
Game & 3D/XR Development, Software Architect
Tom Tom's map is seen by millions of people every day in dashboards, on phones, and across partner products worldwide. As aStaff UX Designer on the Map Visualisationteam, you will own the visual and technical direction of how our2
Dand 3D geospatial data comes to life in real time.
This is not a traditional UX role.
You'lloperateat the intersection of cartographic design, real-time rendering, and product engineering, partnering directly with software engineers to define, prototype, and ship features within Tom Tom'smodernmaprenderingengine.
You'llreport into the UX Design organisation but spend significant timeembedded with engineering and product teams, influencing the roadmap, shaping architectural decisions, and ensuring that what we build is both technically sound and visually compelling.
- Set the Visual Direction Define and evolve the long-term vision for Tom Tom's map rendering across 2D and 3D, from cartographic styling to photorealistic environments. Establish and maintain design principles that scale across product lines, platforms, and global markets.
- Partner with Engineering on Rendering Features Work side-by-side with graphics and platform engineers to specify, develop, and validate new rendering capabilities in Tom Tom's Premium Map Display engine. Translate design intent into concrete renderer specifications, including lighting models, shader parameters, level-of-detail strategies, and style-layer behaviour. Participate actively in solution design reviews, pull requests, and sprint ceremonies.
- Own Core Map Styles End-to-End Take map experiences from early ideation through prototyping, implementation, and production delivery. Enhance and maintain Tom Tom's core map styles, balancing aesthetic quality, readability, and runtime performance.
- Drive Product and Roadmap Decisions Operate as a staff-level contributor who shapes what gets built and why. Make complex product trade-offs across visual fidelity, rendering performance, SDK compatibility, and data constraints. Influence the Map Visualisation roadmap in close collaboration with Product Management, Map Data, and Engineering leadership.
- Inform Tooling and Workflows Define requirements for internal cartographic design tooling and authoring pipelines. Identify gaps in the current workflow and advocate for tooling investments that improve design velocity and quality.
- Champion User and Customer Insight Participate in user research, customer success conversations, and competitive analysis to ground visual and technical decisions in real-world needs. Translate customer feedback into actionable design and rendering improvements.
- Deep expertise in digital cartography, multi-zoom map design, and cartographic conventions across cultures and regions.
- Proven track record of building advanced, visually compelling 2D and 3D map experiences, from lane-level detail to global overviews.
- Extensive experience working with spatial datasets and geospatial data pipelines.
- Strong understanding of real-time 3D rendering concepts: shaders, lighting, modeling, texturing, level-of-detail, post effects and runtime performance optimizations.
- Demonstrated ability to work within and influence a rendering technology stack; experience with mapping libraries such as Map Libre, Mapbox GL JS, and game engines such as Unity.
- Proficiency in handling a range of graphical styles: from photorealistic to stylised rendering of real-world environments.
- Significant experience working inside product engineering teams, not adjacent to them. You understand agile methodologies, CI/CD workflows, git, pull request reviews, branching strategies, and feature-flag rollouts.
- Ability to read and reason about code. Hands-on coding skills are a plus but not a prerequisite; what matters is that you can engage credibly with engineers on technical implementation details and architectural decisions.
- Fluency with solution design documents, technical specifications, and cross-functional RFC processes.
- 8+ years of relevant professional experience in UX design, technical art, cartographic design, or a closely related discipline.
- Bachelor's or Master's degree in Cartography, Geography, GIS, Computer Science, UX Design, or a related field, or equivalent professional experience.
- Demonstrated ability to drive alignment across engineering, product, and design without direct authority.
- Track record of influencing technical and…
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