Merchandise Design Manager
Listed on 2026-10-16
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Design & Architecture
Creative Design / Digital Art
Catface is a You Tube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.
Visit our You Tube Channels:
Aphmau Gaming
Aphmau Shuki
Aphmau Fantasy
Visit our websites:
Aphmau Store
Catface Website
About the JobOur Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.
We're looking for a Merchandise Design Manager to join us in Austin, TX and help lead a team focused on internal content development. You'll own both halves of our creative output: the Concept Design track that turns story into product ideas, and the Design track that turns approved ideas into final artwork ready for production.
This is a creative leadership role with teeth. You'll set the quality bar, define the approval gates, manage product capacity for your team, and review the major concept, artwork, and packaging packages before they reach Content, Merchandise Leadership, or executives. You'll also own the harder half of the job: making sure we are making the right product, for the right audience, and delivered at the right time.
Capacity planning is a real part of this, not an afterthought. You'll balance internal assignments against contractor artist support, and you'll be the person who sets the pace for the team to help deliver the product on time. You'll also partner with Licensing, Production, and Executive Leadership when an approval decision gets escalated.
If you've led designers before and want a brand where the audience is enormous and passionate, the characters are genuinely loved, and the work ships at real volume, this is that job.
What You'll DoYou’ll own creative quality, output planning, approval governance, resourcing, and team development across both the Merchandise Concept Design track.
Output planning and creative standards- Support annual, seasonal, and project level expectations for concept output, final artwork, and packaging deliverables, and align creative milestones to the product development calendar.
- Assign work across your Concept Design team based on level, capability, workload, product category, and development goals.
- Set creative quality standards and define approval gates from sketch exploration through Content and Licensing review, vendor release, sampling, and production.
- Own the front end ideation and art schedule, monitoring status, revision rounds, approval dependencies, and delivery risk.
- Balance internal assignments with contractor artist support, and recommend resourcing when demand exceeds capacity.
- Review major concept, artwork, and packaging packages before they are presented to Content, Licensing, Merchandise Leadership, or executives.
- Prevent incomplete, inaccurate, or insufficiently approved artwork from progressing downstream to vendors, sampling, or production.
- Track recurring artwork errors and put corrective training or process changes in place rather than fixing the same problem repeatedly.
- Manage hiring, onboarding, coaching, performance feedback, capacity assessment, and development plans for 3 to 6 designers.
- Develop craft in two directions at once: story translation and concept ideation on one side, cohesive design development across multiple product forms.
- Decide which designers are ready for more complex, more visible, or more ambiguous assignments, and give them the mentorship…
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