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Senior Combat Designer; Enemies​/Bosses

Job in Austin, Travis County, Texas, 73301, USA
Listing for: Insomniac Games
Full Time position
Listed on 2026-10-30
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 96000 - 124000 USD Yearly USD 96000.00 124000.00 YEAR
Job Description & How to Apply Below
Position: Senior Combat Designer (Enemies / Bosses)

United States, Remote

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.

Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on‑time delivery of combat gameplay, specifically focused on enemies, mini‑bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller‑scale mini‑bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross‑disciplinary pod, under the direction and review of combat and design leads.

Essential Duties and Responsibilities include the following:

  • Hands‑on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini‑boss characters, and large‑scale boss encounters.
  • Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
  • Works within a cross‑disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
  • Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
  • Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
  • Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
  • Coordinates with other combat design staff on game‑wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
  • Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other creative duties as needed.

Experience and Educatio
n

  • Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design craft across the games industry.
  • Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
  • Strong skills in written, verbal, and visual communication across disciplines.

Mathematical Skills

  • Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
  • Ability to apply concepts of basic algebra and geometry.

Reasoning Abilit
y

  • Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
  • Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.

Computer

Skills:

  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprint scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other

Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

At SIE, working with our partners, we consider…

Position Requirements
10+ Years work experience
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