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Tools Engineer; Retro Studios

Job in Austin, Travis County, Texas, 78716, USA
Listing for: Nintendo
Full Time position
Listed on 2025-12-01
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Job Description & How to Apply Below
Position: Tools Engineer (Retro Studios)

Tools Engineer (Retro Studios)

Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., founded in 1998, and a powerhouse in game development. Working hand‑in‑hand with Nintendo, we craft award‑winning titles for the company's cutting‑edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas.

Description of Duties
  • Develop, maintain, and support the Windows PC applications and libraries necessary for game content creation.
  • Support users through triage and training in areas they have worked.
  • Participate in code reviews for their work and the work of others in areas to which they are exposed.
  • Estimate work as part of team iteration planning.
  • Develop understanding and knowledge through performing work in new areas of the tools.
  • Participate in creating standards, frameworks and libraries for internal tools.
  • May work directly on video game projects as necessary to meet Studio commitments.
  • Understand that the job description outlines primary duties and may be modified from time to time.
Summary of Requirements
  • Proficiency in C#.
  • Exposure to NET runtime including memory management and other performance‑critical behaviors.
  • Experience developing applications and libraries for game content creation.
  • Background in object‑oriented design and software engineering methodologies.
  • Experience with WPF, SQL, WCF, Maya API/MEL, Python, and game content tool development preferred.
  • Familiarity with USD, Maya, Houdini, and art‑related pipelines.
  • Effective organization, time‑management, analytical and problem‑solving skills.
  • Experience in a support organization providing user support.
  • 1-year professional or academic experience developing game content tools.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience video game programming.
  • Ability to make decisions regarding system architectural design, data structures, algorithms, and platform selection.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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