Staff Engineer, Compiler
Listed on 2025-12-09
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Software Development
Software Engineer, AI Engineer, Embedded Software Engineer, C++ Developer
Position Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world.
Come build with us!
The Samsung Software Team for Xclipse GPU is responsible for the following areas:
User Mode Driver (UMD) Development;
Kernel Mode Driver (KMD) / System Software Development;
Compiler Development; GPU Compute / Machine Learning on the Edge;
Next-Gen GPU Software / Hardware codesign;
Post-Silicon Performance Optimization / Workload analysis;
Game Engine feature integration; and Software Validation and Automation.
As a Staff Engineer, you will use your broad expertise and unique knowledge to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers. You will be responsible for becoming a domain expert in one or more project areas, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain.
You will also have the opportunity to mentor junior engineers and interns, and work with other departments for cross-team initiatives.
- You have advanced-level Software Development in C/C++/Python.
- You will design and implement features for compiler targeting Samsung GPU architecture from OpenGL‑ES and OpenCL applications.
- You will apply best practices using git, gerrit (code reviews), continuous integration.
- You will debug compiler failures and performance issues using code and graphics debugging tools.
- You will be working with the driver team to integrate compiler into driver infrastructure and determining compilation strategies for good performance and low power usage.
- You will provide senior level documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email).
- 6+ years of experience with a Bachelor's Degree in Computer Science, Computer Engineering, or comparable field, or 4+ years of experience with a Master’s Degree, or 2+ years of experience with a Ph.D.
- 6+ years of experience in one of the following areas: register allocation, instruction scheduling, graphics-specific optimizations, SIMD relevant control flow and code placement optimizations, classic machine independent optimizations, preferably on low-level IRs.
- 6+ years of experience in software engineering using C, C++, and scripting languages (e.g., Python, Bash).
- 6+ years of object-oriented and component-based design experience.
- Excellent problem-solving skills, with the ability to analyze complex issues and develop creative solutions.
- Strong communication and collaboration skills, with experience working with cross-functional global teams and external partners.
The System Software team is part of SARC/ACL GPU Software Development organization, focused on designing and developing cutting‑edge graphics hardware and drivers to deliver a world‑class mobile graphics experience. As the first to bring Ray Tracing and console-quality graphics to the mobile platform, we collaborate closely with leading game engine providers to push boundaries, innovate across key differentiating areas of Samsung’s power‑ and performance‑optimized GPU IP, and redefine the mobile gaming experience for users worldwide.
At SARC/ACL, you will work alongside a diverse global task force with cross‑functional impact, contributing to multiple stages of the technology development cycle and seeing your work in real-world products. Here your bold ideas are encouraged, learning always happens, and teamwork fuels our innovation.
Total RewardsAt Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for…
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