Nintendo Switch Console Engineer – C/C++ & Low-Level Systems
Listed on 2026-10-20
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Software Development
C++ Developer, Game & 3D/XR Development
Enduring Games is seeking a seasoned game engineer with deep expertise in C/C++ and Nintendo hardware to join our Austin studio. You will work with proprietary engines and platform tools, optimizing low-level system code, and collaborating across cross-platform features.
You should be comfortable navigating proprietary graphics APIs, physics, and player controller logic, with a track record in profiling, debugging, and shipping high-performance gameplay experiences on Nintendo platforms.
We are seeking a motivated Nintendo Switch Console Engineer – C/C++ & Low-Level Systems to join Enduring Games in Austin, TX, United States.
This opportunity is part of our work in IT & Technology, Engineering.
The advertised compensation is 95..
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
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