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Senior Unreal Engine Networking Engineer

Job in Austin, Travis County, Texas, 73301, USA
Listing for: tobspr Games
Full Time position
Listed on 2026-11-05
Job specializations:
  • Software Development
    C++ Developer, Game & 3D/XR Development, Software Engineer, Unix/Linux
Salary/Wage Range or Industry Benchmark: 78000 - 123000 USD Yearly USD 78000.00 123000.00 YEAR
Job Description & How to Apply Below
About the role

We're looking for a Senior level Networking Engineer to build co-op multiplayer for our next factory game in Unreal Engine 5.

Co-op sits on top of a large, deterministic factory simulation. Replication has to deal with hundreds of thousands of machines, not just a handful of characters.

Ye'll join a new game team as one of its first engineers, working closely with the Principal C++ Engineer and the Engineering Team Lead.

We're open to two setups: a 6 to 12 month freelance contract focused on networking, or a permanent role where networking is your speciality and you work as a generalist the rest of the time.

Your responsibilities
  • Design and build co-op networking for the game, from session flow to replication
  • Work with the Principal C++ Engineer so the sim stays in sync between players, without flooding bandwidth or introducing excessive delays
  • Profile and fix network performance, latency, and desync issues
  • Set up tooling to test multiplayer early and often
  • Document and train the team in the networking model, so that Engineers and Designers can build features on it
About you

You will likely have:

  • 1+ shipped title where you worked on networking in Unreal Engine 4 or 5, in C++
  • Hands-on experience with Unreal's replication system (including replication graph, dormancy), RPCs, and network relevancy
  • Good judgement on what goes through Unreal replication and what the deterministic sim handles
  • Experience with deterministic lockstep or input-based networking, or you can show how you would approach it

In addition, you may have:

  • Experience with Steam networking or online subsystems
  • Experience shipping co-op in a building, survival or factory game
  • Experimented with the new UE replication system, Iris
  • For the permanent role: broad Unreal experience outside networking
What we offer
  • Fully Remote:
    We employ directly inside Germany
  • Flexible working hours!
  • Paid overtime, on the rare occasions it happens
  • A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably
  • A monthly personal growth allowance for courses, books or other learning material
  • Focus days to research or learn new skills
  • A yearly team gathering to meet and collaborate in person
  • A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year
Position Requirements
10+ Years work experience
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