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Capture Artist - FTC

Job in Belfast, County Antrim, BT1, Northern Ireland, UK
Listing for: Team17
Full Time, Contract position
Listed on 2026-10-10
Job specializations:
  • Entertainment & Gaming
    TV & Film Production
Salary/Wage Range or Industry Benchmark: 30000 - 45000 GBP Yearly GBP 30000.00 45000.00 YEAR
Job Description & How to Apply Below

About the role

The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games.

The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers.

You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns.

The role sits in our Creative team but is also embedded within our Product Portfolio team.

Main duties & responsibilities

  • Developing and planning exceptional cinematic capture concepts for high-quality in-engine cinematic trailers.
  • Using Unreal Engine Sequencer and having a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from.
  • Conducting in-game and in-engine shot captures, either collaborating with our video editors or independently working on trailer projects to produce exceptional video assets.
  • Collaborating with Brand Managers and external studios to conceptualise trailers and video assets, ensuring they align with the creative vision for their games.
  • Engaging in video editing and trailer development as needed.
  • Asset types:
    Trailers e.g. key campaign assets, ads and store trailers. Social media content (gameplay videos, developer videos, explainer videos, update videos, reels, tiktok content etc.).

Key skills, knowledge & experience

  • Advanced proficiency in Unreal Engine sequencer.
  • Proficiency in Adobe suite, including Premiere Pro and After Effects.
  • An intuitive understanding of focal length, framing and depth of field to simulate real-world cameras in UE4 and 5.
  • A passion for playing First-person shooters.
  • Extensive experience in a comparable role.
  • Prior involvement in the video games industry.
  • Exceptional aptitude for trailer development with a creative vision.
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