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Effects Artist

Job in Bellevue, King County, Washington, 98009, USA
Listing for: Valve corporation
Full Time, Seasonal/Temporary position
Listed on 2026-01-12
Job specializations:
  • Creative Arts/Media
    Video Game, Music / Audio Production
  • Entertainment & Gaming
    Video Game, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Overview

Join to apply for the Effects Artist role at Valve corporation
.

Valve is an entertainment and technology company driven to design and deliver extraordinary experiences to customers around the globe. We hire people with broad skill sets who also exhibit deep expertise.

Effects Artists at Valve work with a world-class group of software engineers, artists, writers, animators, and designers who are continually creating and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in visual effects to our team!

We at Valve collaborate in small teams of artists and programmers to quickly iterate and execute content that ships on a weekly basis on multiple platforms: game engine, UI, linear media, web, and more while also contributing to longer-term tool development. Our multi-disciplinary teams solve complex visual problems in a self-directed and efficient way. We manage our own time while being keenly aware of other needs and requirements across different company projects.

Join a team with a strong sense of design, timing, and creativity with the ability to also work in a highly technical capacity. If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can't wait to see where you'll take us!

Sorry, we do not accept student portfolios or reels.

Responsibilities
  • Collaborate with software engineers, artists, writers, animators, and designers to create compelling visual effects.
  • Work in small, cross-disciplinary teams to rapidly iterate and deliver content on a weekly cycle across multiple platforms (game engine, UI, linear media, web, and more).
  • Contribute to longer-term tool development while solving complex visual problems in a self-directed, efficient environment.
  • Manage your time effectively and coordinate with other project needs and requirements.
  • Apply a strong sense of design, timing, and creativity while also contributing in a highly technical capacity.
Qualifications
  • Seniority level:
    Entry level
  • Employment type:

    Full-time
  • Job function:
    Design, Art/Creative, and Information Technology
  • Industries:
    Computer Games
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