More jobs:
Lead Technical Artist, Optimization; Unreal Engine/Sports Beverly Hills, CA
Job in
Beverly Hills, Los Angeles County, California, 90211, USA
Listed on 2026-01-12
Listing for:
Refactor Games
Full Time
position Listed on 2026-01-12
Job specializations:
-
Entertainment & Gaming
Video Game, Game Development / Testing
Job Description & How to Apply Below
Lead Technical Artist, Optimization (Unreal Engine 5 / Sports) job at Refactor Games. Beverly Hills, CA.
Job DescriptionRefactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 .
We’re looking for a Lead Technical Artist to drive performance and optimization across all in-game art. You’ll lead efforts to balance visual fidelity with real-time performance, collaborating with art, rendering, and engineering teams to ensure the game runs smoothly on console and PC.
You’ll Work On:- Leading optimization strategy for all in-game art assets—characters, environments, VFX, and UI
- Profiling and diagnosing GPU/CPU performance across platforms using UE5 tools and custom profilers
- Establishing and enforcing performance budgets, scalability targets, and best practices for art production
- Implementing LODs, texture streaming, material simplification, and memory management systems
- Partnering with Rendering and Engineering to resolve performance bottlenecks and technical blockers
- Guiding internal and external art teams in efficient asset creation workflows
- Building tools, scripts, and automation to support pipeline efficiency and consistency
- 7+ years of technical art experience, including at least 2+ years in a leadership or mentorship role
- Deep understanding of Unreal Engine 5 profiling and optimization (GPU/CPU, memory, draw calls, shaders)
- Proven experience shipping high-performance console and/or PC titles
- Strong grasp of modern asset pipelines, including Nanite, Lumen, and virtual texture systems
- Excellent communication skills and ability to collaborate across art and engineering disciplines
- Comfortable defining performance goals and providing actionable feedback to artists and tech teams
- Experience leading optimization on large-scale sports, racing, or open-world titles
- Familiarity with console performance certification requirements and QA tools
- Background in shader development or rendering engineering
- Passion for football (soccer) and real-time broadcast presentation
- Experience mentoring cross-disciplinary teams and building performance culture across a studio
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
Search for further Jobs Here:
×