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Lead Technical Artist, Optimization; Unreal Engine​/Sports Beverly Hills, CA

Job in Beverly Hills, Los Angeles County, California, 90211, USA
Listing for: Refactor Games
Full Time position
Listed on 2026-01-12
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 150000 - 200000 USD Yearly USD 150000.00 200000.00 YEAR
Job Description & How to Apply Below
Position: Lead Technical Artist, Optimization (Unreal Engine 5 / Sports) at Refactor Games Beverly Hills, CA

Lead Technical Artist, Optimization (Unreal Engine 5 / Sports) job at Refactor Games. Beverly Hills, CA.

Job Description

Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 .

We’re looking for a Lead Technical Artist to drive performance and optimization across all in-game art. You’ll lead efforts to balance visual fidelity with real-time performance, collaborating with art, rendering, and engineering teams to ensure the game runs smoothly on console and PC.

You’ll Work On:
  • Leading optimization strategy for all in-game art assets—characters, environments, VFX, and UI
  • Profiling and diagnosing GPU/CPU performance across platforms using UE5 tools and custom profilers
  • Establishing and enforcing performance budgets, scalability targets, and best practices for art production
  • Implementing LODs, texture streaming, material simplification, and memory management systems
  • Partnering with Rendering and Engineering to resolve performance bottlenecks and technical blockers
  • Guiding internal and external art teams in efficient asset creation workflows
  • Building tools, scripts, and automation to support pipeline efficiency and consistency
Requirements:
  • 7+ years of technical art experience, including at least 2+ years in a leadership or mentorship role
  • Deep understanding of Unreal Engine 5 profiling and optimization (GPU/CPU, memory, draw calls, shaders)
  • Proven experience shipping high-performance console and/or PC titles
  • Strong grasp of modern asset pipelines, including Nanite, Lumen, and virtual texture systems
  • Excellent communication skills and ability to collaborate across art and engineering disciplines
  • Comfortable defining performance goals and providing actionable feedback to artists and tech teams
Bonus Points:
  • Experience leading optimization on large-scale sports, racing, or open-world titles
  • Familiarity with console performance certification requirements and QA tools
  • Background in shader development or rendering engineering
  • Passion for football (soccer) and real-time broadcast presentation
  • Experience mentoring cross-disciplinary teams and building performance culture across a studio
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