Technical Artist: Rigging, Facial Animation & Pipelines
Listed on 2026-10-10
-
Entertainment & Gaming
Entertainer / Performer / Host
Electronic Arts is seeking a Technical Artist specialising in rigging and character pipelines. You will bridge the gap between character artists, animators, and software engineers, guiding development of facial rigs and skeletal deformation to support high-fidelity characters.
The role is hybrid with 3 days per week in the listed offices. You will work on extending rigging systems, improving pipeline performance, and collaborating with cross-functional teams to meet EA SPORTS objectives.
We are currently recruiting a Technical Artist:
Rigging, Facial Animation & Pipelines for our team in Birmingham, England, United Kingdom.
Please review the full job details above before applying.
If your experience matches this role, we encourage you to apply.
All applications are reviewed carefully by our team.
The position is based in Birmingham, England, United Kingdom.
This opportunity is part of our work in Marketing & Media, IT & Technology.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).