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Senior Technical Artist - EA Sports Formula

Job in Birmingham, West Midlands, B1, England, UK
Listing for: Electronic Arts
Part Time position
Listed on 2026-04-22
Job specializations:
  • Software Development
    Video Game, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 80000 - 100000 GBP Yearly GBP 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Senior Technical Artist - EA Sports Formula 1

Locations:
Birmingham, West Midlands, United Kingdom

Description & Requirements

Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader-focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers. Our studio is committed to inspiring the world to play, delivering immersive experiences, and promoting a diverse, inclusive, and positive culture.

You will guide the development of rendering workflows and mentor others, making a real impact on our iconic franchise.

Responsibilities
  • Implement, and maintain high-quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles.
  • Collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.
  • Support by debugging rendering issues, refining material setups, and ensuring visual parity between DCC tools and in-engine results.
  • Mentor artists and junior technical artists, sharing your expertise in shader creation and rendering workflows to help the team grow.
  • Hybrid role – 3 days per week working from our office in Birmingham.
Required Qualifications
  • 5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real-time projects.
  • Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.
  • Solid understanding of real-time rendering principles, including P  workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
  • Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.
Benefits

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Position Requirements
10+ Years work experience
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