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Junior Game Developer

Job in Boise, Ada County, Idaho, 83701, USA
Listing for: Virtual Reality Jam Ltd
Full Time, Part Time position
Listed on 2026-11-01
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 28000 - 29000 USD Yearly USD 28000.00 29000.00 YEAR
Job Description & How to Apply Below
About the Role

We are looking for a technically proficient Junior Game Developer to join our studio team as an apprentice, contributing to the development of the MMO game, 5th Dimension. This is a fully remote, US Department of Labor registered apprenticeship, leading to a DOL Certificate of Completion while also offering structured learning and direct involvement in shipping high-quality, multiplayer titles.

You will work using Unity, Blender, and our own integrated development environment (engine) to contribute code and 3D assets to help define the gameplay experience for our MMO games, taking a generalist approach by tackling a range of tasks across both Unity engine development, 3D modelling, and tech art.

The apprenticeship continues for 12 months from the date of commencement, and thereafter an offer for a permanent, full-time role may be made solely at our discretion, creating a progression pathway from apprenticeship to full-time employment.

In tandem with the apprenticeship qualification, the successful applicant will also be prepared to receive a Unity Associate Certification at the completion of the apprenticeship, with the Associate certification exam provided by Realityjam and proctored by Pearson Vue. This adds an additional, internationally recognized qualification layer to the outcomes produced by this role.

If you're not yet at the required experience level to apply, our pre-employment pathway offers a direct, mentored route into this role. You'll gain core skills in asset creation, world-building and Unity dev alongside the Realityjam studio team in a commercial setting, with a direct step into the apprenticeship on completion. Find out more /joinourmovement.

About 5th Dimension

Successful applicants will work as part of the production team for 5th Dimension, a multiplayer MMO game built in Unity, featuring rich world-building tools, interconnected gameplay systems and PVP / multiplayer functionality.

The project is being developed by Virtual Reality Jam Inc dba Realityjam in partnership with 5th Dimension Games.

Before applying, please play the free demo on Steam. Please note that our interview process references the demo.

Key Responsibilities
  • Perform basic gameplay programming for story-driven visual content using existing gameplay systems and features, with work undertaken primarily using the Unity engine.
  • Create, optimize, and render 3D assets for use in-game principally using a library of existing assets and materials.
  • Implement, test, and debug core assets relating to gameplay/player experience and gameplay functionality, including 3d models and tech art-related assets and systems (pfx, interactions, etc).
  • Work with the senior dev team to integrate rendered assets and systems into the game pipeline.
  • Participate in code reviews and contribute to engineering best practices across the team.
  • Identify and resolve bugs, performance issues, and technical debt as directed.
Essential Requirements
  • Minimum 1 year of experience as a production team member at a commercial studio working on a published game title (this could be as an intern or trainee).
  • Experience using version control systems such as Git within a team environment.
  • Right to work in the USA; applicants must hold this at the time of application.
  • An intermediate understanding of the 3D pipeline in Unity, including animation, lighting, materials, rigging, etc.
  • Intermediate knowledge of the tech art / 3D art pipeline, including knowledge of 3D modelling applications in Blender.
Desirable Skills
  • Experience with Unity Netcode for Game Objects, Mirror, or an equivalent multiplayer networking framework.
  • Demonstrable experience working within a commercial Unity developer team or 3D art team.
  • Familiarity with .NET and server-side game logic.
  • Experience working with Edgegap, Photon, or similar multiplayer hosting and relay infrastructure.
  • Understanding of performance profiling and optimisation techniques in Unity.
  • Exposure to CI/CD pipelines or automated and unit testing in a games context.
Remuneration & Working Hours
  • Base wage: $20 per hour rising to $21.25 per hour after 6 months in line with the registered apprenticeship wage schedule, plus PTO and sick leave
  • Working hours:

    Monday to Wednesday, 11:00 am – 7:00 pm ET (including a 30-minute unpaid break - 22.5 hours per week)
  • Apprenticeship Training (Related Instruction): 13 hours per week on Thursday and Friday, 11:00 am – 6:00 pm ET (including a 30-minute break), scheduled outside working hours. As set out in the registered…
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