Expert Environment Artist
Listed on 2026-10-11
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Entertainment & Gaming
Game & 3D/XR Development
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Join CD PROJEKT RED as an Expert Environment Artist and play a pivotal role in the development of Cyberpunk 2. You will craft the future of atmospheric storytelling and serve as a key architect through world building. We are looking for a highly experienced artist who thrives on collaboration and teamwork. You will own the skyline to the streets, defining the visual identity of Cyberpunk 2.
Note:
- This role is responsible for level art and world building.
- If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X-Dev team, with whom we collaborate daily.
- Artists should include a portfolio to their application.
Responsibilities:
- Design and execute environment art from sprawling city districts to intimate, high-detail interiors.
- World-building by drafting large-scale city districts to define composition and player flow, embracing iteration as a core tool for quality discovery.
- Define and uphold environment art standards across composition, lighting, color, materials, visual storytelling, and gameplay readability.
- Collaborate with the Art Directors, Art Leads and teammates to maintain artistic consistency and vision for the game while building captivating worlds.
- Create best-in-class modular kits that define Cyberpunk art styles.
- Partner with Tech Art and Engineering to prototype, document, and establish new pipelines that build upon the studio’s robust technical foundations.
- Collaborate effectively with the entire Cyberpunk 2 team, across disciplines. Including close collaboration with the Level Design and Narrative teams.
- Strong communication skills, ownership and team-first attitude required.
- Maintain and improve production methods, optimizing pipelines while consistently meeting deadlines.
- Mentoring and providing feedback to other artists.
- 8+ years of relevant professional experience (or equivalent skill demonstrated through previous work, portfolio, or comparable experience).
- Mastery of Unreal Engine.
- Industry leading DCC skills with Blender and Substance Painter. Maya & 3DS Max are valued however Blender is our primary 3D modeling package.
- Excellent sense of composition, scale, proportions, color theory and lighting.
- Strong awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
- Deep, practical understanding of level design principles and how to craft environments to support gamer experience.
- Thoughtfully crafting visually compelling, believable, and immersive environments that embed storytelling to support and enhance core narrative beats.
- Exceptional communication and collaborative skills.
- Passion for games.
Nice to have's: (Please note that these skills are not required to apply for the position)
- Experience with Google Workplace, Miro, Jira, Confluence, P4V.
- Experience with procedural content creation.
- Experience using architectural principles to support storytelling, vibe, and tone in environments.
- Experience using art principles in environments to enhance and support cinema tics.
The application window for this position will close by 12/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
As part of our pre-employment process, candidates selected for this position will be required to complete a background check in accordance with applicable laws and regulations.
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