Expert Technical Artist Graphics
Listed on 2025-12-07
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Software Development
Software Engineer, Game Development / Testing
Job Description
Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You’ll bring advanced skills, both artistic and technical, along with attention to detail and a passion for creating high-quality, accessible visuals that meet our ambitious artistic and technical goals.
Responsibilities- Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets.
- Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures.
- Prototype, test, and extend rendering systems within Unreal Engine 5.
- Research emerging trends and advancements in rendering technology.
- Maintain visual coherence across scalability targets through thoughtful workflows and system integration.
- Identify, troubleshoot, and resolve rendering and performance-related challenges.
- Collaborate on GPU budgets and content memory allocations, offering guidance to content developers.
- Develop test gyms and unit tests to help artists deliver optimized, performant content.
- Support cross-functional collaboration to ensure systemic alignment across disciplines.
- Mentor and guide the art team on best practices and technical approaches for world-building and rendering.
- Typically 7+ years of experience in real-time graphics, rendering, or technical artistry.
- Strong understanding of GPU workflows (lighting, rendering, compute shaders), particularly in Unreal Engine 5.
- Proven experience in developing shaders and materials that balance performance and visual quality.
- Proficiency in HLSL, GSL, or other shader languages.
- Experience developing tools or automation systems using C++ or Python.
- Experience with node-based shading systems.
- Familiarity with Direct
X 12 or similar graphics APIs. - Demonstrated experience building scalable lighting, shading, and material pipelines.
- Experience with profiling tools such as PIX, Render Doc, Unreal Insights, or similar.
- Strong communication skills with the ability to explain technical concepts across disciplines.
- Initiative in driving shared goals, mentoring peers, and contributing independently and collaboratively.
- Creative and strategic problem-solving abilities that foster innovation.
Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills.
Additional InformationThe application window for this position will close by 04/30/2026.
This job can be hybrid/in-office or fully remote.
Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.
Benefits- Health & Well-Being:
Company-paid medical healthcare (dental, vision, and mental); free mental health support including counseling and webinars; paid leave — 20 days per year (26 after two years); 401K with employer matching; gym membership reimbursement; menstrual leave; RED Parents Network. - Perks & Professional Growth:
Flexible working hours; trainings, lectures, and courses; welcome pack.
- Dog-friendly office; international working environment; no dress code.
This position is a new role.
Estimated pay range for this position: 151 USD annually. This role may also be eligible for discretionary stock options.
If you’ve observed irregularities in our recruitment process, please report them anonymously.
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