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Sr UX​/UI Designer

Job in Brookhaven, Delaware County, Pennsylvania, 19015, USA
Listing for: Voldex Games
Full Time position
Listed on 2026-11-01
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below

Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe.

Role Overview

Brookhaven is the most-visited game in Roblox history, with over 72 billion visits and millions of players exploring its world every day.
We're looking for a Senior UX/UI Designer to help shape how players discover, navigate, and interact with everything Brookhaven has to offer
.

As our first dedicated UX/UI designer, you'll play a key role in elevating the player experience—from simplifying complex menus and improving player flows to creating intuitive, mobile-first interfaces. You'll work closely with our product, game design, art, and engineering teams to turn complex systems into seamless, engaging experiences while helping establish the UX/UI foundations for Brookhaven's future.

This opportunity will begin as a 6-month contract, with the potential to extend or transition into a full-time role.

If you're passionate about creating intuitive, player-first experiences, love solving complex design challenges, and want to see your work make an impact on millions of players, we'd love to hear from you!

What You’ll Do
  • Own Brookhaven's UI and UX end to end, from a player's first session to their hundredth

  • Audit the current UI and map the core player journeys, documenting where players get lost, drop off, or need help

  • Combine player data, community feedback, competitive research, and play testing to identify the UX problems worth solving, and prioritize them with the Product Lead

  • Define Brookhaven's information hierarchy and player flows, deciding what matters most to players and where it lives

  • Produce wireframes, annotated flows, and prototypes that art and engineering can build from with confidence

  • Design high-fidelity screens and reusable UI components with clear rules for layout, hierarchy, and states, partnering with art on final visual style

  • Partner with engineering through implementation so what ships matches the design intent

  • Measure the impact of UX changes after launch with analytics, and iterate based on the results

  • Establish UI and UX standards and documentation so new features ship consistent by default

Who You Are
  • 3+ years of experience as a UI/UX or product designer, owning both UX and UI on shipped work in games or consumer mobile apps

  • A portfolio that shows both process (research, player flows, information architecture, wireframes) and polished, high-fidelity UI

  • Shipped mobile-first work, with a strong grasp of tap targets, thumb reach, small screens, and touch interaction

  • Strong information architecture skills, with experience organizing complex products into clear, navigable structures

  • Strong visual design skills (layout, hierarchy, typography, iconography) and a clear point of view on UI components

  • Experience using player data, research, and community feedback to inform design decisions

  • Excellent communication and collaboration skills across product, game design, art, and engineering

  • Ability to work collaborative hours aligned to EST and PST time zones, with a preference for PST

Nice to Have

  • Experience in games, particularly live service or mobile free-to-play

  • Experience redesigning or untangling an existing, inherited UI on a live product without stopping the team from shipping

  • Experience building or maintaining a design system or component library

  • Experience designing for young audiences

  • Hands-on user research experience, such as playtests, usability testing, or…

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