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Advanced Gameplay Engineer

Job in Buckeye, Maricopa County, Arizona, 85326, USA
Listing for: 1616 Disney Online
Full Time position
Listed on 2026-10-02
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 156000 - 209000 USD Yearly USD 156000.00 209000.00 YEAR
Job Description & How to Apply Below

Job Posting

Title:

Advanced Gameplay Engineer Req :

Job Description:

About the Role Disney Digital Entertainment is on a mission to create the ‘digital front door’ for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe. We are building an expert development team that will be building game experiences that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”.

We are looking for a uniquely talented Advanced Gameplay Engineer to join us on this journey! If you are an experienced game programmer with a love of Disney/Pixar, Star Wars, 20th Century, and Marvel properties, you’ll want to check out this opportunity! This role will report to the Director, Gameplay Engineering.

What You Will Do
  • Leverage your experience and knowledge to help implement several interactive games and experiences based on Disney’s robust portfolio of characters and worlds including Disney/Pixar, 20th Century, Marvel and Star Wars.
  • Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each game experience.
  • A significant portion of this work will involve implementation of experiences using Scene Graph and Verse (UEFN/Unreal Editor Fortnite) as a base. This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
  • There may be additional work within the native Unreal Engine environment (C++/Blueprints), however the primary responsibility will still come back to Scene Graph and Verse.
  • This is not a 100% C++ position.
  • Help the team understand and debug a large legacy Unreal Engine project. This job may involve helping to extend that codebase to meet our needs.
  • Empower designers by serving as their main support avenue during game development.
  • Find creative ways to overcome limitations, maintaining a positive outlook along the way.
  • Work closely with other members of the engineering team to ensure that implementation quality is maintained.
  • Be an advocate of stability and flexibility.
  • Champion Disney and team values.
  • Maintain a ‘guest-first’ mentality by being an advocate for the player experience.
  • As an advanced-level engineer, you will help drive critical leading edge projects for the company.
  • Serve as a key member of a growing game development team at Disney.
Required Qualifications & Skills
  • 8 years of experience developing console/PC/mobile games or other digital interactive entertainment.
  • Experience with Unreal Engine 4/5+ at the native (C++) level.
  • Capable of understanding and working in an existing legacy C++/Blueprint-heavy project.
  • Some experience with UEFN/Verse, at least at the hobby-ist level.
  • Participated in the creation and release of a major product, in a hands-on programming role.
  • Was one of the main authors of a significant gameplay system.
  • Served as a programmer during the prototype phase of a project.
  • Understands the difference in requirements/goals between prototyping and production.
  • Understands and implements the following concepts at a production-quality, AAA level:
    • C++ code (Performance Impact, Memory Management, Inheritance, etc.)
    • Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.)
    • Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
  • Able to mentor and to guide junior engineers.
Education
  • A Bachelor’s degree in Computer Science or…
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