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Senior Technical Artist - Cinematics

Job in Burnaby, BC, Canada
Listing for: Swire Shipping
Full Time position
Listed on 2025-12-02
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 89300 - 123000 CAD Yearly CAD 89300.00 123000.00 YEAR
Job Description & How to Apply Below
  • Country:
    Canada

Role : 208348

Worker Type: Regular Employee

Studio/Department: Marketing

Flexible Work Arrangement: Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Technical Artist
- Cinematics

The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.

The Marketing Cinematics group is a content production team within EA Studios who produce the highest quality marketing assets, trailers, and commercials. We are a diverse team unified through collaboration, culture, and craft.

Job Description:

We are looking for a Senior Technical Artist to join the team. The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. You will be mostly working on setting up production-ready environments and presets on a game engine, dealing with multiple 3D assets and workflows including characters, scenery, cameras, animation, lights, VFX, and rendering.

You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world-class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, and general cinematic content production to achieve the final creative vision as set forward by your Art/Creative Director.

You will report to the Senior Technology Lead.

Responsibilities:
  • You approach new technologies and technical challenges with determination.
  • You understand DCC/Real-time production pipelines and how to manage different asset types.
  • Help setting up cinematic shots, lookdev scenes, and reusable prefabs.
  • Understand, review, and improve existing node-based visual scripting logic for game entities and rendering processes, as well as designing and implementing new logic when needed.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
  • You identify bugs and pipeline inefficiencies and have the knowledge and experience to design effective solutions to those issues.
  • You can speak the same language as our engineers and participate in meaningful discussions with these partners; you bridge the gap between engineers and content creators.
  • You understand the long-term effects of pipeline decisions and lend your technical expertise to team members and partners to build robust, scalable, and simple to maintain solutions.
  • You write clear documentation and generate effective training materials about content production workflows.
  • Qualifications:
  • 5+ years of relevant experience (digital content creation pipelines with a focus on cinema tics)
  • 3+ years of experience on any 3D game engine (Frostbite, Unreal, Unity, or others)
  • Experience with real-time 3D workflows and the technical hurdles/limitations associated
  • Experience with source control software like Perforce or Git
  • Experience with visual node-based scripting systems
  • Bonus

    Skills:
  • Familiarity with 3D DCC tools such as Autodesk Maya, Motion Builder, 3dsMax, or Blender.
  • Experience creating simulations in Houdini.
  • Knowledge of high-level coding language (Python, C#, mel scripting)
  • Compensation and Benefits:

    The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors. BASE SALARY RANGES: $89,300 - $123,000 CAD

    In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts:

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free…

    Position Requirements
    10+ Years work experience
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