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Senior Technical Artist; UE

Job in Burnaby, BC, Canada
Listing for: SkyBox Labs
Full Time position
Listed on 2026-10-17
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 102000 - 140000 CAD Yearly CAD 102000.00 140000.00 YEAR
Job Description & How to Apply Below
Position: Senior Technical Artist (UE5)

Who is Sky Box Labs?

Recognized as one of BC's Top Employers (2025), Sky Box Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, Sky Box Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more.

Come join our hybrid team in our Burnaby, BC studio today!

PLEASE NOTE:
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Interested? Let’s talk about what we’re hiring for:

Sky Box Labs is looking for a Senior Technical Artist to join our team on an ambitious AAA co-development project set within a highly anticipated universe.

Working in close collaboration with our partner studio, you’ll play a pivotal role in establishing the technical foundations, world building workflows, and real-time optimization strategies for large-scale UE5 environments. You will be responsible for defining modern procedural pipelines, optimizing open-world performance, and crafting custom editor tooling that empowers our art and level design teams to iterate efficiently.

Using your deep knowledge of Unreal Engine 5, Houdini, and PCG, you'll tackle complex technical challenges on an active codebase. This role is ideal for an experienced, proactive technical artist who excels in an autonomous environment: you thrive when taking high-level, open-ended requirements, communicating proactively across disciplines to resolve ambiguity, and guiding artists with practical, high-impact technical solutions.

This team works in a hybrid capacity, with three days a week at our studio in Burnaby, BC.

A snapshot of your role:
  • Real-Time Performance & Optimization:
    Establish and enforce content creation best practices for large open-world environments in UE5; perform real-time profiling, diagnose bottlenecks, and drive optimization solutions across geometry, materials, and streaming.
  • World building & Procedural Pipelines:
    Design, build, and support high-level procedural systems (PCG, Blueprints, Houdini) for open-world environment creation, including terrain workflows, road/spline tools, and automated asset placement systems.
  • Editor Tooling & Artist Efficiency:
    Develop custom Unreal Engine editor tools, utility widgets, actor workflows, and workflow automations that maximize iteration speed and team efficiency for level artists and environment teams.
  • Cross-Discipline Collaboration & Guidance:
    Act as a technical guide and force multiplier for the art team—providing clear documentation, establishing standards, and offering day-to-day technical direction to bridge artistic goals with engine performance limits.
  • Proactive Problem-Solving & Communication:
    Navigate high-level design concepts and incomplete specs with autonomy—taking ownership to investigate technical paths, communicate proactively across disciplines to resolve ambiguity, and deliver robust technical solutions.
Sound like you? This is what we're looking for:
  • Relevant

    Experience:

    7+ years of professional game development experience in Technical Art or Environment Art (with a heavy focus on technical workflows, environment pipelines, and performance optimization), including at least one shipped major AAA title.
  • Deep UE5 & Procedural Mastery:
    Deep hands-on expertise with Unreal Engine 5, Houdini, and Unreal's Procedural Content Generation (PCG) framework.
  • Open World Optimization:
    Proven track record of optimizing complex UE5 environments and implementing content pipelines that…
Position Requirements
10+ Years work experience
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