Graphics Engineer | Minecraft
Job in
Burnaby, BC, Canada
Listing for:
Skybox Labs
Full Time
position
Listed on 2026-10-29
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Engineer, C++ Developer, Software Architect
Job Description & How to Apply Below
Who is Sky Box Labs? Recognized as one of , Sky Box Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, Sky Box Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more.
Come join our hybrid team in our Burnaby, BC studio today!
PLEASE NOTE:
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.Interested? Let’s talk about what we’re hiring for:
We are looking for an experienced
Graphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players.
Our team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support.
A snapshot of your role:
Depending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features:
Engine & Pipeline Contributions:
Work within our existing low-level rendering architecture, hardware abstraction layers, and engine foundationsProfile, debug, and optimize rendering performance for memory and frame rates across target platformsHelp maintain cross-platform graphics API support and hardware-specific graphics codeVisual Systems & Feature Implementation:
Implement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputsBuild and support game-focused rendering features that align with established visual specs and gameplay needsIterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardwareSound like you? This is what we’re looking for:
3-5+ years of software engineering experience in game development, with a focus on graphics and renderingStrong C++ proficiency:
Practical understanding of modern C++, memory management, performance profiling, and concurrent programmingGraphics API
Experience:
Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc.Shader Development:
Hands-on experience writing and modifying shaders (HLSL/GLSL)3D Math Foundations:
Solid grasp of linear algebra, vector math, and 3D rendering fundamentalsCross-Platform
Experience:
Familiarity with target platform constraints and performance profiling/debugging techniquesNice-to-Haves:
Experience shipping a game through full production cycles on console, PC, or mobileUnreal Engine 5 experience:
Practical background working with or adapting UE5’s rendering pipeline, visual systems, or shadersExperience contributing to custom game engines or existing multi-platform rendering pipelinesFamiliarity with standard rendering techniques (, P , post-processing, compute shaders)Experience with multi-threading and GPU profiling tools (PIX, Render Doc, Nsight)And here is why we think you'll love working at Sky Box:
Annual bonus and up to 3% RRSP matching availableComprehensive health benefits, along with a supportive Maternity and Parental Leave policyFlexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the…
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