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Principal GPU Driver & System Engineer

Job in Cambourne, Cambridgeshire, CB23, England, UK
Listing for: European Tech Recruit
Full Time position
Listed on 2026-09-05
Job specializations:
  • Software Development
    Software Architect, AI Engineer (Applied/Software), Software Engineer
Salary/Wage Range or Industry Benchmark: 90000 - 130000 GBP Yearly GBP 90000.00 130000.00 YEAR
Job Description & How to Apply Below

European Tech Recruit are working closely with a leading fabless semiconductor company, based in Cambourne, who are looking for a talented Principal GPU Driver & System Engineer to join their team.

Responsibilities as Principal GPU Driver & System Engineer:
  • Architect, develop, and optimize features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL.
  • Work deep in kernel-mode drivers and GPU firmware to improve hardware control, stability, scheduling, memory management, and execution efficiency.
  • dentify, analyze, and eliminate bottlenecks across the stack — including driver overhead, memory bandwidth, GPU scheduling, compute throughput, and power/performance tradeoffs.
  • Partner closely with Architecture, Micro-architecture, Compiler, and GPU Model teams to influence next-generation GPU design and ensure the software stack fully leverages the hardware.
  • Lead complex debug efforts, guide design decisions, mentor engineers, and help raise the technical bar across the GPU driver team.
  • You are not restricted to only the API layer, kernel driver, firmware, or performance. You can work across the entire GPU software stack.
  • Your software insights will directly influence next-generation GPU architecture and micro-architecture.
  • Your contributions will help turn silicon capability into real-world graphics, compute, and AI performance.
Required:
  • Experience of building GPU drivers, graphics systems, or low-level systems software.
  • You are fluent in C/C++ and comfortable working close to hardware.
  • You have deep expertise in one or more industry-standard APIs such as Vulkan, DirectX 12, OpenCL, or OpenGL ES.
  • You understand GPU internals at a deep level, including memory hierarchies, command submission, scheduling, synchronization, pipeline architecture, and performance bottlenecks.
  • You enjoy working across boundaries — from API design to kernel drivers, firmware, compiler interaction, and hardware architecture.
Preferred Qualifications:
  • Background in GPU performance analysis, firmware, virtualization, compiler, or runtime optimization for GPUs or accelerators.
  • Familiarity with ML/AI workloads, DNN operators and their mapping onto GPU or accelerator architectures.
  • Experience collaborating with architects, micro-architects, compiler, and model teams.

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