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Senior Technical Designer

Job in Cambridge Bay, Nunavut, Canada
Listing for: Piranha Games Inc.
Full Time position
Listed on 2026-02-21
Job specializations:
  • Software Development
    Game Development / Testing, Software Architect, Senior Developer, C++ Developer
Salary/Wage Range or Industry Benchmark: 80000 CAD Yearly CAD 80000.00 YEAR
Job Description & How to Apply Below

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as;
Need for Speed:
Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title Mech Warrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released Mech Warrior 5:
Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

OVERALL OBJECTIVE AND PURPOSE

The Senior Technical Designer oversees the technical design function within the design team, guiding the implementation of gameplay systems and tools built in Unreal Engine
5. This role blends creative vision with deep technical expertise to ensure that gameplay mechanics, systems, and tools are performant, intuitive, and consistent across the project.

WHY YOU SHOULD WORK WITH PGI
  • People-focused Events & Initiatives
  • Competitive Compensation
RESPONSIBLITIES
  • Architect and maintain complex gameplay systems using Unreal Engine 5 Blueprints and C++ extensions
  • Define technical design standards, documentation practices, and scripting conventions for the team
  • Develop modular, scalable systems that empower designers to create gameplay content efficiently
  • Partner with engineering to define pipelines, performance budgets, and feature feasibility for UE5 systems (Nanite, Lumen, World Partition, Meta Sounds, Control Rig)
  • Work cross-functionally with art and animation to ensure seamless integration of gameplay features
  • Troubleshoot and profile gameplay performance to maintain stability and responsiveness across platforms
  • Drive technical innovation within the design department, exploring new tools and workflows to enhance iteration speed
  • Review and provide feedback on technical design work, ensuring alignment with project goals and performance requirements
  • Represent the technical design perspective in milestone planning and production discussions
REQUIREMENTS
  • 7+ years of professional experience in game design or technical design, including at least one shipped title on PC or console
  • Expert-level knowledge of Unreal Engine 5 Blueprints and gameplay scripting and network replication
  • Strong understanding of UE5’s ecosystem, including World Partition, Data Layers, Nanite, Lumen, Control Rig, and Meta Sounds
  • Proven experience designing and optimizing large-scale gameplay systems
  • Ability to mentor others, review work, and provide constructive technical feedback
  • Excellent cross-discipline communication and documentation skills
  • Strong understanding of performance optimization, memory management, and debugging tools within UE5
ADDITIONAL QUALIFICATIONS – NICE TO HAVE
  • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education
  • Programming background
  • Experience developing tools, systems, or pipelines that support level design or gameplay teams
  • Previous experience with multiplayer
  • Gameplay balance and tuning
  • Modding or prototyping experience demonstrating creative technical problem-solving

We are open to candidates at Intermediate to Senior levels depending on experience. Intermediate: 4+ years, Senior: 7+ years, Lead: 10+ years. Compensation will be based on experience and skill level.

The pay range for this role is:

80, CAD per year (Remote (Canada))

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Position Requirements
10+ Years work experience
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