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Shader Artist at Frontier Frontier Developments

Job in Cambridge, Cambridgeshire, CB21, England, UK
Listing for: Festybay
Part Time position
Listed on 2026-07-29
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 45000 - 65000 GBP Yearly GBP 45000.00 65000.00 YEAR
Job Description & How to Apply Below
Position: Hiring Shader Artist at Frontier  2026 Frontier Developments

Shader Artist,
Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games.

we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap.

We are currently seeking a talented Shader Artist to join our dedicated Technical Art team. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK.

Job Summary :
Shader Artist
  • Role:
    Shader Artist
  • Company:
    Frontier
  • Location:

    Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio)
  • Work Arrangement:
    Full in-studio or hybrid (minimum 3 days per week in the studio)
  • Relocation:
    Comprehensive relocation support package available if needed
  • Inquiries Email:
About Frontier

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.

We love what we do, and we work hard to provide outstanding experiences for our players.

What’s the Role?

As a Shader Artist at Frontier, you will play a pivotal role within our Technical Art department. You will collaborate directly with artists and render programmers to design and develop requested material features, optimize shaders for maximum usability and runtime cost efficiency, manage extensive project shader libraries, and actively investigate and resolve shader-related challenges.

Key Responsibilities & What You’ll Be Doing:
  • Collaborate closely with key stakeholders to develop pragmatic, visually stunning effects across specialized game environments.
  • Contribute to, expand, and maintain comprehensive game shader libraries.
  • Identify, analyze, and resolve shader performance bottlenecks to guarantee optimal frame rates.
  • Optimize texture packing methodologies and select ideal texture formats based on specific content usage.
  • Empower content teams by supplying practical effect workflows, auditing resources, and ensuring smooth asset integration.
  • Formulate clear shader feature specifications that thoroughly address key stakeholder requirements.
What You’ll Bring (Requirements & Skills):

To excel in this technical and creative role, candidates must demonstrate a solid foundation across graphics programming and art pipelines:

  • Proven experience authoring vertex and pixel shaders using HLSL/GLSL.
  • Demonstrated history of implementing visually impressive graphical features in shipped titles.
  • Strong mathematical foundation, encompassing linear algebra and trigonometry.
  • Demonstrated practical experience with scripting languages such as Python and/or Lua.
  • Thorough understanding of modern digital content creation (DCC) workflows and pipelines.
  • Deep appreciation of lighting fundamentals, cameras, composition, and material physics.
  • Exceptional collaboration and communication skills, with the ability to convey complex information effectively.
  • Practical knowledge of GPU profiling, memory optimization techniques, and performance considerations.
Bonus Skills & Nice-to-Haves:
  • Experience authoring compute shaders.
  • Comfortable writing and debugging code in C++.
  • Advanced knowledge of rendering pipelines, effective shader techniques, physically based shading (P ), visual effects, and post-processing stacks.
What We Can Offer You

At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health.

Comprehensive Benefits Package:
  • Competitive Salary & Financial

    Incentives:

    A competitive remuneration package complemented by a success-based annual bonus and share option schemes.
  • Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave.
  • Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup.
  • On-Site Perks: In-house subsidized catering, vibrant social…
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