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Junior Unity Specialist

Job in Cape Town, 7100, South Africa
Listing for: Realm Digital
Full Time position
Listed on 2026-01-29
Job specializations:
  • IT/Tech
    IT Support, Technical Support, Digital Media / Production
Job Description & How to Apply Below

Our Philosophy

At Realm Digital, we imagine, then build. We are passionate about technology and all things digital.

Our mission is to deliver excellent technology, excellently by offering innovative technology and digital solutions to our clients by partnering with them.

Our Core Values
  • Customer experience is everything
  • We stick to our commitments
  • We communicate openly, honestly and regularly
  • We strive to be better every day
  • We deliver excellence, always
  • We are in this together
  • Our team is our greatest asset
Purpose

We’re looking for a Junior Unity Specialist who can hit the ground running in assisting us with some really great projects.

Tasks include VR & Emerging Technology Support
  • Assist with the setup, configuration, and maintenance of VR hardware (headsets, controllers, sensors, PCs).
  • Support the building, testing, and deployment of VR applications.
  • Help prepare VR environments for demos, client sessions, and internal testing.
  • Perform basic troubleshooting of VR software and hardware issues.
Build & Technical Assistance
  • Assist in managing build processes for VR applications (under guidance).
  • Help ensure builds are correctly versioned, documented, and stored.
  • Test builds and report bugs, performance issues, and usability concerns clearly.
General Technical Support
  • Provide day-to-day technical support to internal team members using VR or related technologies.
  • Assist with setting up development environments and tools as required.
  • Help maintain basic technical documentation and setup guides.
Learning & Collaboration
  • Work closely with the Technology Specialist, developers, designers, and project teams.
  • Actively learn new tools, platforms, and technologies relevant to VR, AR, and emerging tech.
  • Participate in team discussions and contribute ideas for improving technical workflows.
Our Tech Stack includes (but not limited to)
  • Unity
  • Blender
  • Unity Dev Ops
  • Photo Shop
Our Ideal Candidate has the following skills and experience Essential
  • 0–2 years experience building projects in Unity (personal, academic, or commercial) with a portfolio/Git Hub to show work
  • Solid C# fundamentals (OOP, interfaces, events/delegates, collections, async basics)
  • Strong grasp of Unity basics:
    Scenes, Prefabs, Scriptable Objects, Components, Physics, Colliders, Raycasts, Animation, Audio
  • Comfortable working with UI (UGUI and/or UI Toolkit), including responsive layouts and basic UI logic
  • Debugging skills: using breakpoints, logs, profiling basics, and systematically isolating issues
  • Version control experience (Git or Unity Version Control/Plastic), including branching and resolving merge conflicts
  • Understanding of 3D fundamentals (transforms, vectors, quaternions/rotations, coordinate spaces)
Advantageous (Not Essential)
  • Mobile/standalone build experience (Android), build troubleshooting, and performance considerations
  • Basic performance optimisation:
    Profiler, avoiding GC spikes, batching/LOD awareness
  • Familiarity with URP, Shader Graph, post-processing, lighting, and scene optimisation
  • Experience with XR / VR / AR (XR Interaction Toolkit, OpenXR, Meta SDK)
  • Multiplayer basics (Photon / Netcode), Addressables, CI/CD, or automated testing
Qualifications
  • Relevant diploma, degree, or certification in IT, Computer Science, Game Development, Multimedia, or similar (advantageous but not mandatory).
  • Self-taught experience, personal projects, or hobbyist VR work will be strongly considered.
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