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Unreal Artist

Job in Cape Town, 7100, South Africa
Listing for: ICRAVE
Full Time position
Listed on 2026-06-13
Job specializations:
  • Software Development
    Video Game
Salary/Wage Range or Industry Benchmark: 600000 ZAR Yearly ZAR 600000.00 YEAR
Job Description & How to Apply Below

About The Role

A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology. Unlike a traditional "arch-viz" artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid.

Key Responsibilities
  • Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and have a solutions-based approach to problem-solving and production.
  • Build out "built environment" contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation.
  • Create real-time assets that are optimised for real-time experiences.
  • Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and workflows.
  • Optimization:
    Implement LODs (Level of Detail), nanite geometry, and texture atlasing to ensure smooth frame rates (60+ FPS) on target hardware (PC, VR, or Pixel Streaming).
  • Lighting:
    Master Lumen (real-time global illumination) and ray-tracing to simulate accurate sun studies and interior artificial lighting.
  • Create high-quality, physically based rendering (P ) materials that accurately represent glass, concrete, wood, and metal.
Technical Skills
  • Unreal Engine 5 (Optimisation, Lumen, Nanite, PCG).
  • Modeling/DCC:
    Proficiency in 3ds Max, Blender, Houdini or Maya.
  • BIM/CAD Knowledge:
    Familiarity with Revit, Rhino, or Sketch Up workflows.
  • Adobe Substance 3D Painter/Designer and Quixel Mixer.
Candidate Skills & Qualifications
  • 3+ years of relevant experience with real-time 3D environments.
  • 3–5+ years in architectural visualization or game environment art.
  • A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
  • A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
  • Strong creative background.
  • Strong communication skills, keeping in touch with colleagues across multiple sites.
  • Able to confidently communicate creative needs to technical personnel and vice versa.
  • Passionate about real-time 3D, AR, VR, Games, Virtual Production.
  • Ability to understand conflicting viewpoints and resolve issues.
  • Approachable, flexible, adapts well to changing priorities.
  • Perseverance when faced with difficulties.
Professional Experience
  • 3+ years of relevant experience with real-time 3D environments.
  • 3–5+ years in architectural visualization or game environment art.
  • A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
  • A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
  • Strong creative background.
  • Strong communication skills, keeping in touch with colleagues across multiple sites.
  • Able to confidently communicate creative needs to technical personnel and vice versa.
  • Passionate about real-time 3D, AR, VR, Games, Virtual Production.
  • Ability to understand conflicting viewpoints and resolve issues.
  • Approachable, flexible, adapts well to changing priorities.
  • Perseverance when faced with difficulties.
Contract

Full time, Fixed Term contract

Location

Cape Town

Salary Pay Range

R420,000 - R600,000 ZAR

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