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Unreal Artist
Job in
Cape Town, 7100, South Africa
Listed on 2026-06-13
Listing for:
ICRAVE
Full Time
position Listed on 2026-06-13
Job specializations:
-
Software Development
Video Game
Job Description & How to Apply Below
About The Role
A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology. Unlike a traditional "arch-viz" artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid.
Key Responsibilities- Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and have a solutions-based approach to problem-solving and production.
- Build out "built environment" contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation.
- Create real-time assets that are optimised for real-time experiences.
- Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and workflows.
- Optimization:
Implement LODs (Level of Detail), nanite geometry, and texture atlasing to ensure smooth frame rates (60+ FPS) on target hardware (PC, VR, or Pixel Streaming). - Lighting:
Master Lumen (real-time global illumination) and ray-tracing to simulate accurate sun studies and interior artificial lighting. - Create high-quality, physically based rendering (P ) materials that accurately represent glass, concrete, wood, and metal.
- Unreal Engine 5 (Optimisation, Lumen, Nanite, PCG).
- Modeling/DCC:
Proficiency in 3ds Max, Blender, Houdini or Maya. - BIM/CAD Knowledge:
Familiarity with Revit, Rhino, or Sketch Up workflows. - Adobe Substance 3D Painter/Designer and Quixel Mixer.
- 3+ years of relevant experience with real-time 3D environments.
- 3–5+ years in architectural visualization or game environment art.
- A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
- A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
- Strong creative background.
- Strong communication skills, keeping in touch with colleagues across multiple sites.
- Able to confidently communicate creative needs to technical personnel and vice versa.
- Passionate about real-time 3D, AR, VR, Games, Virtual Production.
- Ability to understand conflicting viewpoints and resolve issues.
- Approachable, flexible, adapts well to changing priorities.
- Perseverance when faced with difficulties.
- 3+ years of relevant experience with real-time 3D environments.
- 3–5+ years in architectural visualization or game environment art.
- A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
- A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
- Strong creative background.
- Strong communication skills, keeping in touch with colleagues across multiple sites.
- Able to confidently communicate creative needs to technical personnel and vice versa.
- Passionate about real-time 3D, AR, VR, Games, Virtual Production.
- Ability to understand conflicting viewpoints and resolve issues.
- Approachable, flexible, adapts well to changing priorities.
- Perseverance when faced with difficulties.
Full time, Fixed Term contract
LocationCape Town
Salary Pay RangeR420,000 - R600,000 ZAR
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