Principal Software Engineer - A2G GPU & Graphics Systems; Onsite
Listed on 2026-09-20
-
Software Development
Software Architect, Software Engineer, C++ Developer
Date Posted: Country:
United States of America
Location:
US-IA-CEDAR RAPIDS-131 ~ 5450 C Ave NE ~ BLDG 131 Position Role Type:
Onsite U.S. Citizen, U.S. Person, or Immigration Status Requirements: U.S. citizenship is required, as only U.S. citizens are authorized to access information under this program/contract. Security Clearance Type:
None/Not Required Security Clearance Status:
Not Required
At RTX, the world's largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world.
Collins Aerospace is a leader in technologically advanced, intelligent solutions that help redefine the aerospace and defense industry. With a comprehensive portfolio and deep technical expertise, we help customers meet the demands of the global market. Join us and help shape the future of aerospace and defense.
We are seeking a Principal Software Engineer with deep experience in GPU, graphics, and embedded real-time systems for the Next Generation A2G Graphics Driver software development program. You will lead architecture, development, and verification of Khronos-based graphics APIs (OpenGL SC, Vulkan SC) and GPU driver stacks within the VxWorks RTOS. This role requires strong hardware/software systems knowledge, technical leadership, and experience delivering safety-critical aerospace software.
What You Will Do:- Lead architecture and design of graphics APIs (OpenGL SC, Vulkan SC) for VxWorks-based aerospace systems.
- Drive development of GPU drivers, memory systems, command pipelines, and rendering flows.
- Develop and optimize shaders (GLSL, SPIR-V) for deterministic real‑time operation.
- Lead GPU subsystem integration exclusively within VxWorks environments.
- Resolve advanced hardware/software integration issues involving timing, startup sequencing, synchronization, and device configuration.
- Guide DO-178 certification activities and ensure compliance.
- Coordinate multi-disciplinary teams to deliver graphics, display, and compute capabilities.
- Recommend improvements to tools, processes, and engineering methodologies.
- Conduct system‑level research and collaborate with hardware engineers on display architecture.
- Analyze system requirements and user needs to define software solutions.
- Typically requires a degree in Science, Technology, Engineering or Mathematics (STEM) and minimum 8 years prior relevant experience or an Advanced Degree in a related field and minimum 5 years of experience.
- Experience implementing OpenGL SC, Vulkan SC, or extensions on VxWorks platforms.
- Deep knowledge of GPU architecture, shader compilers, multi-core systems, hypervisors, and BSP development.
- Experience with boot loader design and embedded startup flows.
- Strong C/C++ and safety-critical development experience.
- Expertise in DO-178 compliant development flows.
- Medical, dental, and vision insurance
- Three weeks of vacation for newly hired employees
- Generous 401(k) plan that includes employer matching funds and separate employer retirement contribution, including a Lifetime Income Strategy option
- Tuition reimbursement program
- Student Loan Repayment Program
- Life insurance and disability coverage
- Optional coverages you can buy pet insurance
- Home and auto insurance
- Additional life and accident insurance
- Critical illness insurance
- Group legal
- protection
- Birth, adoption, parental leave benefits
- Carrot Health to hormonal health, fertility, and family building
- Adoption Assistance
- Autism…
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