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Senior Gameplay Systems Programmer

Job in City Of London, Central London, Greater London, England, UK
Listing for: WB Games
Full Time position
Listed on 2026-06-18
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 40000 - 60000 GBP Yearly GBP 40000.00 60000.00 YEAR
Job Description & How to Apply Below
Location: City Of London

Responsibilities

  • Implement and evolve core gameplay systems and features through all stages of development, from prototyping and iteration to optimisation and polish.
  • Build robust, scalable gameplay architecture across player-facing and underlying systems, including mission frameworks, progression, save/load flows, and core runtime infrastructure.
  • Partner closely with Design and other disciplines to translate creative goals into reliable technical solutions, while communicating risks, trade-offs, and opportunities clearly.
  • Develop tools and workflows that improve iteration speed, usability, and reliability for content creators and cross-discipline teams.
  • Debug and resolve complex gameplay issues across code, data, and systems, driving problems through to practical, high-quality outcomes.
  • Identify technical debt, performance issues, and stability risks early, and make pragmatic improvements that strengthen the game over time.
  • Contribute to strong engineering practices through maintainable code, thoughtful reviews, clear interfaces, and a proactive approach to ownership.
  • Support production processes including estimation, task breakdown, backlog review, and collaboration with production partners.
Requirements
  • Strong UE5 professional experience developing gameplay systems in C++ for shipped games.
  • Proven ability to architect and maintain complex gameplay features with a focus on reliability, flexibility, and long-term maintainability.
  • Excellent debugging and optimisation skills, with experience improving runtime performance, memory usage, and system stability.
  • Strong understanding of game technology fundamentals and how gameplay systems interact with tools, content, and engine-level systems.
  • Effective collaborator and communicator, comfortable working closely with Design, Production, QA, and other engineering teams.
  • Self‑directed, organised, and able to take ownership of substantial areas of work with minimal guidance.
Nice to Have
  • Experience with mission, progression, or save-system development.
  • Experience working on large-scale or AAA games.
Hybrid Working

Hybrid work model combining remote and in-office work, subject to applicable laws. The role may change with business needs and reasonable notice.

Equal Employment Opportunity

Warner Bros. Discovery is an equal opportunity employer. We consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion, marital status, disability, or other protected categories.

For candidates with a disability requiring adjustments, please visit our accessibility page for instructions to submit your request.

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Position Requirements
10+ Years work experience
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