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Gameplay Engineer Intern

Job in West Chatsworth, Chatsworth, Los Angeles County, California, 91311, USA
Listing for: Electronic Arts
Apprenticeship/Internship position
Listed on 2026-10-23
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer
Salary/Wage Range or Industry Benchmark: 34000 - 48000 USD Yearly USD 34000.00 48000.00 YEAR
Job Description & How to Apply Below
Location: West Chatsworth

Locations
:
Los Angeles
- Chatsworth, California, United States of America

Role

216245

Worker Type

Intern
- Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About the Role

We are looking for an enthusiastic Gameplay Engineering Intern to join our team in building and supporting high-quality, player-facing gameplay features for a live-service multiplayer game. In this role, you will work under the mentorship of experienced engineers and partner with designers, animators, and cross-disciplinary developers to prototype, implement, and polish mechanics that shape moment-to-moment gameplay. This internship is an immersive opportunity to write production-grade code, learn modern live-service game architecture, and see your contributions directly impact the player experience.

Your

Responsibilities
  • Feature Implementation: Partner with designers and senior engineers to prototype, build, and polish player-facing gameplay mechanics (e.g., character abilities, weapon feel, locomotion, or game modes).
  • System Maintenance & Polish: Assist in maintaining existing gameplay systems with a focus on code readability, performance, and stability in a multiplayer environment.
  • Bug Investigation & Quality: Investigate, reproduce, and resolve gameplay bugs, edge cases, and regressions across a large-scale game codebase.
  • Cross-Disciplinary

    Collaboration:

    Work alongside artists, animators, designers, and QA to bring features from initial concept to release-ready state.
  • Code Reviews & Learning: Actively participate in technical design discussions, engineering stand-ups, and code reviews, incorporating constructive feedback into your daily workflow.
  • Documentation & Tooling: Help document new systems and contribute to internal gameplay workflows and developer quality-of-life tools.
What We Are Looking For
  • Academic Background: Currently enrolled in a Bachelor’s, Master’s, or equivalent degree program in Computer Science, Game Engineering, Software Engineering, or a related field.
  • Strong Foundations: Solid understanding of core computer science fundamentals (data structures, algorithms, object-oriented design, memory management, and debugging).
  • C++ Proficiency: Good working knowledge of modern C++ or C, demonstrated through academic coursework, personal projects, game jams, or open-source contributions.
  • Game Development

    Experience:

    Hands-on experience developing games (via personal projects, game jams, school capstones, or custom engine/modding work).
  • Collaboration & Communication: A proactive attitude, curiosity to learn, and the ability to articulate technical ideas clearly in a team environment.
  • Passion for Games: Genuine excitement for multiplayer, competitive, or live-service games.
Bonus Qualifications (Nice to Have)
  • Familiarity with multiplayer networking concepts (client-server architectures, prediction, replication, or lag compensation).
  • Experience with 3D game engines (Unreal Engine, Unity, or proprietary/custom engines).
  • Familiarity with scripting languages commonly used in gameplay logic (e.g., Python, Lua, Squirrel, or C#).
  • Experience with source control systems (e.g.,…
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