Blender Pipeline Engineer Build Workflow
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Software Development
Software Engineer, Computer Software / Middleware, Python
Job Description & How to Apply Below
Glitch is seeking an experienced pipeline technical director to build a Blender production pipeline from scratch for a fixed-term project in Sydney. You will own the setup, testing, and documentation, ensuring the workflow moves smoothly from asset creation in Maya to final render in Blender.
You will collaborate with the project lead and in-house teams to translate pain points into robust tooling, with a strong emphasis on reproducible pipelines and clear onboarding materials.
This posting is for the Blender Pipeline Engineer (Contract) — Build Workflow role at Glitch, based in United States.
Full responsibilities and requirements are described in the listing above.
Learn more about the Blender Pipeline Engineer (Contract) — Build Workflow role in the description above.
We appreciate your interest in this position.
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