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Visualization Shotmaker; Project

Job in Culver City, Los Angeles County, California, 90232, USA
Listing for: Sony Pictures Entertainment, Inc
Full Time position
Listed on 2025-12-18
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
  • Entertainment & Gaming
    Video Game, TV / Film Production
Job Description & How to Apply Below
Position: Real-time Visualization Shotmaker (Project Hire)

The Real-Time Visualization Shotmaker designs character performances and films them with virtual cameras to create cinematic sequences that reflect the filmmaker’s vision. All elements of shot design are utilized in this position, and a seasoned understanding of filmmaking is vital. Working with the visualization Creative Director, and under the Previs Supervisor, the real-time visualization lead drives the production of previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

This role is limited term up to 6 months.

Responsibilities
  • Manage and generate sequences of shots from storyboards and/or script pages to construct story
  • Work closely with prospective filmmakers, directors, Leads, and/or our Visualization Creative Director to interpret and drive implementing their creative notes
  • Shot creation including orchestrating character blocking, camera positioning, and performance capture
  • Perform motion capture for animation, including quality control and accentuating mocap animation.
  • Ideate and create realistic and compelling character animation following traditional animation principles.
  • Animation of creatures, props, and vehicles within their shot allotment.
  • Reports to the Creative Director
Essential Skills
  • 5+ years of experience in Unreal animation and camera work in engine
  • Shot and sequence generation with and without the use of storyboards and script
  • A film vocabulary of genre, shot design, sequence progression, camera moves, lighting styles, and acting choices based on years of film viewing, both vfx driven and practical.
  • Speed of work, with the ability to do three regular sized shots a day consistently.
  • Autodesk Maya workflow and UE exporting experience
  • Adobe After Effects compositing proficiency
  • Autodesk Motion Builder (a plus)
  • PFTrack (a plus)
Qualifications
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Understand cinematic language, camera terminology
  • Possess a keen sense of composition, color, and animation timing.
  • Original thinking and ownership over ideas necessary
  • Maintain high consistent standard of quality and speed.
  • Understand shot continuity of sequence to help guide shot creation.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often must toss out ideas and start fresh.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often must toss out ideas and start fresh.
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