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Senior Software Engineer, AI Tools – Special Projects
Job in
Cupertino, Santa Clara County, California, 95014, USA
Listed on 2026-01-01
Listing for:
Apple Inc.
Full Time
position Listed on 2026-01-01
Job specializations:
-
Software Development
Software Engineer, AI Engineer
Job Description & How to Apply Below
Cupertino, California, United States Software and Services
Apple’s next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We’re looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible — from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences.
Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple’s next generation of AI-driven experiences — from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple’s ecosystem.
The work is hands‑on, highly cross‑disciplinary, and central to shaping how Apple’s intelligent systems evolve.
Responsibilities
• Design and build interactive tools for data visualization, analysis, introspection, and scenario replay across multi‑modal datasets
• Develop content creation and workflow tools for animators, designers, and roboticists, including standalone macOS/iOS/vision
OS applications or integrations/plugins for 3D authoring environments
• Create data collection systems that support user studies, multi‑device interactions, and experiment workflows
• Develop annotation and labeling tools that support large‑scale dataset creation and evaluation
• Architect scalable applications that interact with real‑time data pipelines and cloud‑backed services
• Define and refine creative and technical workflows, enabling teams across product development to ideate, experiment, and iterate more effectively
• Work closely with AI, robotics, design, and platform teams to gather requirements, propose architectural approaches, and deliver scalable solutions
• Participate in architecture reviews, establish best practices, and help ensure quality, maintainability, and performance
• Prototype novel ideas, explore emerging technologies, and guide the evolution of Apple’s AI tooling ecosystem
Minimum Qualifications
• Proven experience developing high‑quality tools with intuitive workflows for technical or creative professionals
• Proficiency in Swift, Swift
UI, Objective‑C, or C++, with strong experience developing for macOS and iOS (vision
OS experience strongly preferred)
• Experience developing software in Python, including scripting, pipelines, or backend integrations
• Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
• Understanding of system architecture, including multi‑device workflows, real‑time data handling, and cloud‑connected applications
• Strong grasp of Apple development tools and frameworks
• Ability to design modular, maintainable architectures and decompose complex requirements into practical, high‑impact features
• Demonstrated success collaborating with cross‑functional teams
• Excellent problem‑solving, debugging, and communication skills
• Bachelor’s or Master’s degree in Computer Science or related technical field, and 5+ years of industry experience
Preferred Qualifications
• Experience with 3D animation workflows, including rigged characters, blend shape systems, or runtime animation frameworks (e.g. Reality Kit or game‑engine animation systems)
• Experience with 3D content creation pipelines and familiarity with common formats such as USD
• Knowledge of modern rendering techniques, including Metal
• Experience developing connected applications backed by large‑scale data storage and cloud…
Position Requirements
10+ Years
work experience
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