Simulation Pipeline Tech Artist & Tools Developer
Listed on 2026-10-07
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Software Development
Digital Media & Production
Apple Inc. in Cupertino is seeking a Simulation Pipeline Technical Artist to join the Special Projects Simulation group. You will build world simulations, prototype tools, and integrate video game and film techniques into scalable pipelines for AI/ML-inspired features.
You should bring at least 5 years as a Technical Artist, strong Python, USD knowledge, and experience with Maya or Houdini. The role offers broad collaboration, evolving tools, and opportunities to impact cutting-edge simulations.
We have an opening for a Simulation Pipeline Tech Artist & Tools Developer in Cupertino, CA, United States within Marketing & Media.
If your experience matches this role, we encourage you to apply.
All applications are reviewed carefully by our team.
The position is based in Cupertino, CA, United States.
This opportunity is part of our work in Marketing & Media.
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