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Unreal Engine Gameplay UI Programmer

Job in Dallas, Dallas County, Texas, 75201, USA
Listing for: Pokuch
Full Time position
Listed on 2026-11-06
Job specializations:
  • Software Development
    Game & 3D/XR Development, App Developer - Mobile/Web, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 55000 - 110000 USD Yearly USD 55000.00 110000.00 YEAR
Job Description & How to Apply Below

We’re looking for a freelance Unreal Engine UI Programmer to bring the Blind Descent interface to life. You’ll take finished UI art from our designers and make it feel great in-game using Unreal’s UMG/Widget Blueprints and, when needed, Slate/C++. You’ll own the technical side of the UI pipeline—hooking screens to gameplay systems, polishing interactions, and ensuring everything runs smoothly on target hardware.

Responsibilities
  • Build menus, HUD elements, overlays and pop-ups with UMG/Widget Blueprints.
  • When required, extend functionality in C++/Slate.
  • Work closely with game designers and UI/UX artists to translate wireframes and mock-ups into responsive, interactive screens.
  • Expose UI events and data bindings to Blueprint so designers can iterate without code changes.
  • Set up animation, sound cues and state transitions that make the interface feel snappy and alive.
  • Create re-usable widgets, style sets and data-driven systems to speed up future screens.
  • Track down platform-specific issues (resolution, DPI scaling, localization, input).
  • Work with QA to reproduce, diagnose and fix UI bugs throughout development.
Requirements
  • Portfolio or reel showing at least one shipped Unreal title (or demo) where you owned significant UI implementation.
  • 2+ years professional experience as a UI/UX programmer, UI engineer, or similar role in games.
  • Deep knowledge of UMG/Widget Blueprints and solid C++ fundamentals; experience with Slate is a plus.
  • Familiarity with common art/UX tools (Figma, Photoshop, Illustrator, etc.) and asset pipelines (Texture Atlases, 9-slice images, SVG → raster).
  • Strong grasp of responsive layout, accessibility considerations, and cross-platform input (mouse/keyboard, gamepad, touch).
  • Comfortable collaborating in version-control environments (Perforce or Git) and writing clear, maintainable code.
  • Excellent communication skills; able to explain technical constraints in plain language and give/receive feedback.
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