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Technical Designer

Job in Dallas, Dallas County, Texas, 75201, USA
Listing for: Flix
Full Time position Listed on 2026-11-15
Job specializations:
Salary/Wage Range or Industry Benchmark: 59000 - 86000 USD Yearly USD 59000.00 86000.00 YEAR

Job Description & How to Apply Below

Help us deliver gameplay features, systems and level content for AAA Unreal Engine projects for our high-profile clients. Working at the intersection of design and technology, you'll use Unreal Engine and Blueprint to prototype, build and polish ideas alongside Design, Art, Engineering and Animation. A great step for someone eager to learn and grow with experienced colleagues.,

  • Prototype, implement and iterate gameplay features, mechanics and systems in Unreal Engine with the design team.
  • Build and maintain Blueprint logic for gameplay systems, scripted events and interactive environments.
  • Build playable levels and content from white-box through to a high standard of quality.
  • Translate design requirements into robust, practical and maintainable implementations.
  • Troubleshoot gameplay, Blueprint and content issues, keeping content within project performance requirements.
  • Iterate on features based on play testing, feedback and technical requirements, and contribute to clear documentation.
  • Collaborate across Design, Art, Engineering and Animation, flag dependencies early, and own your features through to a production-ready state., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to:
  • Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
  • Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learn within an independent studio across a wide range of projects and opportunities both internal and external.
  • Experience in games development or technical design, including personal projects, internships or coursework.
  • Practical experience with Unreal Engine and good knowledge of Blueprints.
  • Experience prototyping, implementing and iterating gameplay features in-engine.
  • Understanding of gameplay logic, scripting and level design principles.
  • Strong problem-solving skills, attention to detail and awareness of real-time performance limits.
  • Familiarity with a 3D package, preferably Maya, and with content pipelines and asset management.
  • Eagerness to learn proprietary tools quickly, with strong communication and teamwork skills.
  • Desirable:
  • AAA or co-development experience.
  • Modular, reusable Blueprint systems beyond basic scripting, plus basic C# or Python.
  • Experience with combat, AI, 3C's, interactions, mission logic or open-world content.
  • Multiplayer, live-service or DLC experience.
  • Profiling and optimising content, and working with version control.
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