3D Modeler and Animator Unity
Job in
Denpasar, Bali-Denpasar, Bali, Indonesia
Listed on 2026-09-21
Listing for:
Idea Comindo
Full Time
position Listed on 2026-09-21
Job specializations:
-
Entertainment & Gaming
-
Creative Arts/Media
Job Description & How to Apply Below
About the role
Idea Comindo is hiring a 3D Modeler and Animator to lead real-time 3D art and animation mainly for Unity and other applications. You will own higher-complexity modeling, animation, and visual-effects work in Unity, and partner closely with Unity developers on performance, look, and interactive polish.
This role emphasizes ownership of Unity-side animation systems, custom look development, and VFX that hold up under WebGL / real-time constraints.
Key responsibilities- Model, texture, light, and animate 3D characters, props, and environments for Unity-based products
- Build and maintain Unity animation pipelines (Animator, Timeline, state-driven interactive animation)
- Author and iterate Particle / Volumetrics VFX suitable for real-time and web-constrained targets
- Develop and tune materials and looks with Shader Graph (and related Unity shading workflows)
- Rig, skin, and optimize assets for real-time performance (draw calls, mesh density, texture budgets)
- Export/convert assets from Blender, Maya, or similar into Unity-ready formats (FBX / glTF and related)
- Collaborate with Unity developers on integration, visual QA, and creative direction
- Review mid-level 3D modeling / animation work when needed
- Keep current with real-time 3D, Unity animation, and VFX practices
- Strong Unity Animation (Animator, Timeline, interactive / state-driven)
- Hands-on Particle Systems and Volumetrics VFX for real-time Unity
- Practical Shader Graph for custom materials / look development
- Solid 3D modeling, texturing, lighting, rigging, animation (Blender, Maya, or equivalent)
- Proven asset optimization for Unity real-time / WebGL-style constraints
- Comfortable in a Git-based team workflow
- Geospatial, data-viz, or AI-driven interactive Unity frontends
- Experience reviewing other 3D artists’ work
- Portfolio with shipped real-time / interactive 3D
Typically 4+ years professional 3D modeling and animation for real-time engines; portfolio required.
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