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IMXLAB Producer
Job in
Denver, Denver County, Colorado, 80285, USA
Listed on 2025-12-20
Listing for:
Work at Acme.com
Full Time
position Listed on 2025-12-20
Job specializations:
-
Creative Arts/Media
Video Game, TV / Film Production -
Entertainment & Gaming
Video Game, TV / Film Production
Job Description & How to Apply Below
- work closely with the creative leads to produce captivating, story-driven and action-packed or dramatic moments that fit within the style and pacing of the title.
- deliver blocking animatics and quick draft animations for proof of concepts
- establish a good understanding of the existing tools and pipelines; experiment / champion opportunities for improvement.
- help define and act as a key customer for new technology investments and pipeline development..
- collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary. Monitor progress of animation deliverables
- prep or assist in mo-cap shooting sessions (casting, choreography, motion list, direction, etc.)
- maya & fbx: in-depth knowledge, experience with
- experienced in the development of storytelling driven by character performances that utilize realistic character animation
- adaptable, willing to learn new processes and technical skills with an enthusiasm for new ideas, tools and platforms.
- flexible and willing to accept direction, input from others.
- experience or interest in the creation of vr & ar experiences
- passion for playing and making games
- vfx animation (shot production) / pipeline experience
- unreal: extensive experience working with animation tool sets in ue 3 or 4.
- mfa or equivalent experience
- additional animation software experience (ex: houdini) would be considered a plus
- exceptional artistic sensibilities in human & animal locomotion, storytelling through the personality of expressive gesture, timing and character development.
- examples of game-ready animations combining layered blending, overlays, ik and other run-time systems.
- examples of keyframed performance to narrative, for body, facial and lip-synch in both human and stylized forms.
- strong experience in mo-cap editing, from source data through to complete, final motion for both full body and facial.
- additional relevant examples of animal or quadruped motion, mechanical and rigid body motion, visual effects and use of secondary motion simulation / solutions.
a detailed breakdown of your work in each section of the reel is required
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