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IMXLAB Producer

Job in Denver, Denver County, Colorado, 80285, USA
Listing for: Work at Acme.com
Full Time position
Listed on 2025-12-20
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
  • Entertainment & Gaming
    Video Game, TV / Film Production
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
  • work closely with the creative leads to produce captivating, story-driven and action-packed or dramatic moments that fit within the style and pacing of the title.
  • deliver blocking animatics and quick draft animations for proof of concepts
  • establish a good understanding of the existing tools and pipelines; experiment / champion opportunities for improvement.
  • help define and act as a key customer for new technology investments and pipeline development..
  • collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary. Monitor progress of animation deliverables
  • prep or assist in mo-cap shooting sessions (casting, choreography, motion list, direction, etc.)
required skills / experience:
  • maya & fbx: in-depth knowledge, experience with
  • experienced in the development of storytelling driven by character performances that utilize realistic character animation
  • adaptable, willing to learn new processes and technical skills with an enthusiasm for new ideas, tools and platforms.
  • flexible and willing to accept direction, input from others.
desired skills / experience:
  • experience or interest in the creation of vr & ar experiences
  • passion for playing and making games
  • vfx animation (shot production) / pipeline experience
  • unreal: extensive experience working with animation tool sets in ue 3 or 4.
  • mfa or equivalent experience
  • additional animation software experience (ex: houdini) would be considered a plus
a portfolio / reel submission is required. It should demonstrate:
  • exceptional artistic sensibilities in human & animal locomotion, storytelling through the personality of expressive gesture, timing and character development.
  • examples of game-ready animations combining layered blending, overlays, ik and other run-time systems.
  • examples of keyframed performance to narrative, for body, facial and lip-synch in both human and stylized forms.
  • strong experience in mo-cap editing, from source data through to complete, final motion for both full body and facial.
  • additional relevant examples of animal or quadruped motion, mechanical and rigid body motion, visual effects and use of secondary motion simulation / solutions.

a detailed breakdown of your work in each section of the reel is required

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