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Product Designer

Job in Denver, Denver County, Colorado, 80285, USA
Listing for: DAT
Full Time position
Listed on 2026-10-13
Job specializations:
  • Design & Architecture
    Creative Design / Digital Art
  • Creative Arts/Media
    Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 140000 - 180000 USD Yearly USD 140000.00 180000.00 YEAR
Job Description & How to Apply Below
Position: Staff Product Designer
  • DAT Freight & Analytics is looking for a Staff Product Designer to join the Product Design team, reporting to our Director of Product Design
  • In this role, you'll set design direction across multiple cross-functional product teams, shaping how carriers, brokers, and shippers experience DAT's suite of products at a scope that spans squads, not just a single one
  • This is a hands-on, high-ambiguity role for someone who's ready to own coherence and quality across a full product area, not just a feature
  • You'll be the person who steps in before a problem is fully scoped, resolves design debates that cross team lines, and builds the patterns other designers build on
  • You'll be a design voice that Product, Engineering, and Research leaders turn to when a decision needs to hold up across the whole product, not just one corner of it
  • Crafting refined, high-quality UI that reflects a strong sense of hierarchy, purpose, and user need - and setting the standard others iterate against
  • Owning ambiguity end-to-end: forming a point of view before a problem is fully scoped, running experiments, measuring outcomes, and improving based on evidence
  • Being a trusted collaborator and craft mentor on a team that moves quickly, values quality, and takes outcomes seriously
  • Lead UX and UI design for a multi-team product area, owning coherence and quality across several cross-functional squads rather than a single one
  • Take ambiguous, loosely-scoped problems - new market opportunities, cross-cutting workflow gaps, technical-debt-driven redesigns, and turn them into a clear design point of view before detailed execution starts
  • Define the interaction models and design patterns that other designers on adjacent squads adopt; identify and close design-system gaps before they become inconsistent across the product
  • Approach every project with a customer-centric mindset, a clear hypothesis, and a defined measure of success, at a scale where the hypothesis often spans multiple teams’ roadmaps
  • Serve as the go-to design authority across your product area, resolving pattern conflicts and design debates that a single squad can't settle on its own
  • Ensure quality, accessibility, and visual consistency across your surfaces, upholding accessibility standards and championing inclusive design practices at a systems level
  • Partner with Product, Data, and Research to frame design decisions around evidence; use analytics, user research, and qualitative feedback to consistently inform and refine your work
  • Design, document, and support experiments and A/B tests, framing every design as a prototype that can be learned from and improved - including experiments that span more than one team’s surface
  • Track UX and business metrics relevant to your product area to demonstrate impact and proactively surface opportunities to improve
  • Advocate for, and where needed personally lead, the research that de-risk major cross-team design decisions, working closely with UXR peers
  • Work closely with Product, Engineering, Data, and Research partners to bring experiences from concept through launch, ensuring expectations are clearly communicated across every team involved
  • Lead communication across your work streams, presenting complex, cross-team design decisions to senior stakeholders (VP/Director level) and connecting them to business outcomes
  • Mentor senior and mid-level designers: unblock their hardest problems, give direct feedback on craft, and help them grow toward their next level
  • Formalize or sharpen team rituals (design crits, discovery readouts, retrospectives) that improve the quality and culture of the design practice, not just your own team’s
  • Understand the goals behind the work, not just the request, and connect design decisions to business outcomes, user needs, and…
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