Software Engineer ? Broadcast Media Platforms
Listed on 2026-10-19
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Software Development
Software Engineer, Backend Developer
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Category Software Engineer
Job DescriptionWe are seeking a Broadcast Media Systems Software Engineer with a strong focus on data streaming and real-time processing platforms to help design, build, and operate scalable, high-throughput, low-latency systems. This role will work on distributed systems that ingest, process, and deliver streaming data used for analytics, machine learning, monitoring, and mission-critical applications. You will collaborate closely with data engineers, platform engineers, product teams, and infrastructure to ensure reliability, performance, and scalability across streaming pipelines.
Responsibilities- Design, build, and maintain scalable data streaming pipelines.
- Develop and operate transport and broadcast media related architectures.
- Implement custom transport logic and socket architectures to handle high-throughput packet and frame-level media streams.
- Optimize systems for throughput, latency, and resource efficiency.
- Participate in capacity planning and performance tuning.
- Implement monitoring, logging, alerting, and metrics for streaming applications.
- Integrate and customize open-source media frameworks including FFmpeg, GStreamer, and TSDuck into proprietary streaming ecosystems.
- Implement low-level wrappers and APIs using C, C++, or Rust to interface directly with core networking and hardware-accelerated video codecs.
- Ensure strict stream compliance, packet ordering, fault tolerance, and frame-accurate timing across all linear playout systems.
- Optimize media software for CPU cache locality, minimal memory allocation, zero-copy data paths, and overall resource efficiency.
- Implement robust monitoring, logging, and metrics specifically tailored for packet-level streaming health, jitter, and transport stream analytics.
- Debug production issues related to packet loss, latency spikes, frame corruption, back pressure, or clock drift.
- Support on-call rotations and incident response for critical data systems.
- Collaborate with broadcast engineering teams to build, integrate, and test streaming, MAMs, playout, automations, and graphics systems.
- Collaborate with product, analytics, and ML teams to support new use cases.
- Write clean, maintainable, and well-tested code.
- Participate in design reviews, code reviews, and technical discussions.
- Contribute to documentation and engineering best practices.
- Bachelor’s degree in Computer Science, Computer Engineering, or a related technical field (or equivalent practical experience).
- 3+ years of professional software engineering experience.
- Systems Programming: 2+ years of hands‑on experience programming real‑time applications at the Low‑Level / Packet Level using C, C++, or Rust.
- Must be highly comfortable with manual memory management, pointer manipulation, and multi‑threaded optimizations.
- Strong experience in a modern concurrency language like Go or Python for stream orchestration, tooling, and control‑plane API development.
- Network Protocols:
Deep, foundational understanding of UDP and TCP/IP networking mechanics. Direct experience managing socket programming,…
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