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Job Description & How to Apply Below
Responsibilities
- Design and prototype new game locations
- Develop new puzzles and create their variations
- Plan and shape the content and layout of gameplay spaces
- Implement various content and features into levels using Blueprints
- Create and maintain project documentation for game locations
- Test own locations, gather feedback, and iterate based on results
- At least 2 years of experience in a Level Designer role
- Experience designing multiplayer (PvP) levels and understanding balance principles
- Confident use of Unreal Engine, including level assembly, basic Blueprint logic, collision setup, triggers, and navigation
- Strong understanding of spatial readability and gameplay pacing in shooter design
- Ability to prototype quickly and iteratively refine levels based on playtests
- Strong communication skills, initiative, and a sense of responsibility
Mundfish is a game development studio known for creating immersive and engaging worlds. We are dedicated to pushing the boundaries of interactive entertainment through high-quality design and innovative storytelling.
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