Technical Environment Artist - Beat Games
Listed on 2026-02-16
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IT/Tech
Video Game, Digital Media / Production
Overview
You will be the driving force behind the creation of complex and dynamic music stage environments, translating creative concept into hundreds of individually controlled elements exposed efficiently to level designers. This role demands a unique combination of technical mastery and artistic vision to deliver polished and immersive VR experience within strict performance budgets.
Responsibilities- Collaborate closely with Level Design to design and build performant music pack environments that support expressive light shows
- Own the production lifecycle of music pack environments from concepts to final marketing cubemaps, coordinating across multiple departments
- Own and actively improve environment editor tooling and pipeline
- Troubleshoot technical, visual and performance issues
- Supervise environment creation done by colleagues and/or vendors and drive knowledge sharing of the best practices
- 3+ years in a Tech Art role in game development and forward rendering pipelines
- 3+ years of experience with Unity toolset - Animations, Timelines, Particle Systems, Nested Prefabs, Renderers, Material Property Blocks, etc
- Experience creating technical assets in procedural DCC tools (baking data into textures and mesh properties)
- Keen eye for visual design and composition, coupled with technical discipline
- Experience using shaders (preferably hand-written) to create unique visuals
- Experience creating visual effects using a wide range of tools (particle systems, VFX Graph, shaders, flipbooks, meshes)
- Experience developing for virtual reality
- Proficiency in C# programming
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and Whats App further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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