Job Description & How to Apply Below
The ATOM team is building the future of AI-driven game testing. As a Software Engineer for ATOM, you will report to the Director of AI for Quality Verification Services (QVS). You will work with a team of 15 senior and intermediate scientists and engineers to design and develop the technology to power next-generation AI systems.
Responsibilities
Work across multiple game titles with tens of millions of lines of code to connect game engines and game state information to agents.
Design, develop, and maintain Citadel, ATOM's internal platform for agent development and evaluation — including backend systems, microservices, event-driven components and cloud infrastructure.
Manage Citadel's game abstraction layer. You will evolve it, ensuring reliable access to Xbox and Play Station development kits. Additionally, you will provide unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.
Support the technical maturation of ATOM prototypes.
Manage the activities of other SEs and Machine Learning Engineers.
Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and-throughput agent evaluation scenarios.
Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
Participate in design reviews, code reviews, and architecture discussions to maintain high technical quality.
Qualifications
BSc in Computer Science, Engineering, or equivalent experience.
8+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.
Proficiency in (at least) Python and C++.
Hands‑on experience with game development workflows, game engines, or console platforms (build handling, packaging, deployment, and debugging).
Experience developing C++ applications on Windows, including integration with Windows services, COM‑based SDKs, and troubleshooting/debugging native code.
Experience with networking fundamentals, including OSI layers, common transport and application protocols (HTTP, Web Sockets, WebRTC), and core concepts such as handshakes, packets, and headers.
Experience building microservices and deploying to Kubernetes and cloud platforms (AWS/GCP/Azure).
Experience with system design, API development, observability, CI/CD, and reliability best practices.
Partner across ML, QA, and game teams;
Experience communicating updates and resolutions to customers and other partners.
Experience using AI‑assisted coding tools (e.g., Git Hub Copilot, Cursor, Claude Code) to accelerate development and code review workflows.
Pay Transparency - North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
COMPENSATION AND BENEFITS
Pay is just one part of the overall compensation at EA.
PAY RANGES
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience,…
Position Requirements
10+ Years
work experience
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