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Lead Engineer, Game & 3D​/XR Development, Software Engineer

Job in Eugene, Lane County, Oregon, 97403, USA
Listing for: Pipeworks
Full Time, Seasonal/Temporary position
Listed on 2026-10-17
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, Software Architect, Software Project Mgr/ Lead
Salary/Wage Range or Industry Benchmark: 122000 - 146000 USD Yearly USD 122000.00 146000.00 YEAR
Job Description & How to Apply Below

Lead Engineer

Department: Engineering

Employment Type: Fixed Term - Full Time

Location: Eugene, OR

Compensation: $122,000 - $146,000 / year

Description

Pipeworks Studios is seeking an experienced Lead Engineer to support a AAA development partner on an Unreal Engine project. Working alongside our project engineering lead, you’ll collaborate directly with the partner’s engineering team and coordinate work across external studios, extending the partner’s development capacity while keeping delivery aligned with their priorities and technical standards.
This is a client-facing co-development leadership role, rather than a position centered on hands-on feature development. Your primary contribution will be helping distributed teams work effectively together: understanding the partner’s needs, organizing work, resolving ambiguity, and ensuring implementations meet expectations. Deep Unreal Engine experience and strong technical judgment are essential for evaluating work, guiding engineers, and helping teams overcome technical challenges.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.

Day To Day

Responsibilities

  • Build strong working relationships with partner engineers and engineering leadership, serving as a reliable technical contact who understands their goals, communicates clearly, and follows through on commitments.
  • Translate partner priorities into clearly scoped tasks, coordinate estimates and assignments across external studios, and ensure teams understand requirements, dependencies, and acceptance criteria.
  • Keep partner and external studio teams aligned through regular communication, clear documentation, and effective handoffs across time zones.
  • Review technical designs, code, and in-game results, particularly in gameplay and animation, for correctness, maintainability, performance, and alignment with the partner’s expectations. Provide actionable feedback and follow through on improvements.
  • Lead cross-studio technical discussions, clarify requirements, resolve questions, and help teams reach decisions that fit the partner’s existing architecture and development practices.
  • Maintain a clear view of progress, blockers, and delivery risks. Work with the partner and production to address issues early and agree on practical adjustments to priorities or scope.
  • Coordinate with engineering, design, animation, art, production, and QA to ensure contributions are integrated, tested, and ready for partner review.
  • Share leadership responsibilities with the Pipeworks project engineering lead, maintaining enough context to independently handle partner discussions, task coordination, and technical decisions when needed.
  • Investigate difficult technical issues and provide hands-on support where needed to unblock teams, while keeping partner collaboration, technical oversight, and coordination as the primary focus.
Skills Knowledge and Expertise

Must Haves

  • Clear, direct, professional, and concise communication, including the ability to lead client-facing technical discussions, manage expectations, and explain risks and tradeoffs to technical and non-technical collaborators.
  • Demonstrated engineering leadership on complex game projects, including effective delegation, coordination, and accountability for team delivery.
  • A collaborative approach to supporting a development partner, with the ability to work within their established priorities, technical direction, codebase, and processes.
  • Significant hands-on Unreal Engine experience and strong C++ proficiency in large production codebases.
  • Strong technical judgment,…
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