Senior Rust-to-GPU Compiler Architect; IR/MLIR
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Software Development
Job Description & How to Apply Below
NVIDIA is hiring a Senior Compiler Engineer to drive the next generation of GPU systems programming. You will design Rust-to-GPU compiler pipelines and backends, enabling Rust-native IR frameworks to target CUDA PTX and machine code.
You will work on MLIR/LLVM IR, GPU-specific optimizations, and safe parallel abstractions across the GPU launch boundary, shaping memory safety and performance for high-end NVIDIA GPUs. Competitive salary and equity are offered.
We are looking to fill the Senior Rust-to-GPU Compiler Architect (IR/MLIR) position at NVIDIA in WA, United States.
All applications are reviewed carefully by our team.
The position is based in WA, United States.
This opportunity is part of our work in IT & Technology, Engineering.
The advertised compensation is 152..
We aim to respond to suitable candidates as soon as possible.
Position Requirements
10+ Years work experience(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
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