Technical UI Designer
Listed on 2026-05-31
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Software Development
Game Development / Testing, Software Engineer
d3t is at the forefront of videogame technology and creativity, delivering experienced co‑development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia:
The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars:
The Skywalker Saga, The Witcher 3:
Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II:
Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment.
The Technical UI Designer opportunity will be a 12 month fixed term contract with possible extension, based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio:
Wednesday, Thursday and another day of your choice.
- Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
- Collaborate with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
- Use visual programming language to implement UI logic such as Python, Java script, or C++.
- Improve implementation based on feedback, design requirements, art, and creative direction.
- Ensure interfaces scale correctly across different platform screen resolutions and perform without frame drops.
- Report to technical directors and project managers.
- Have a good eye for detail and typography.
- Have a collaborative and inclusive attitude.
- Have a problem‑solving mentality to debug systems.
- 3+ years of professional game development experience working with game engines.
- Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
- Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
- Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
- Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.
- Other engine experience such as Frostbite and Unity.
- 22 days holiday + 3 festive studio closure + bank holidays.
- Company pension scheme.
- Flexible working hours.
- Private medical insurance scheme – BUPA.
- Anti‑crunch ethos – a professional, fun and supportive working environment.
- Free parking.
- Company socials, monthly lunches and annual d3t events.
- Breakout areas – games, BBQ area, complimentary snacks to suit all dietary preferences.
First interviews will be conducted by video call, followed by second interviews potentially on-site.
Don't meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
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